[img]http://media.indiedb.com/images/games/1/42/41248/Header.jpg[/img]
The Bricksperience is a relaxing game in which you build your favorite LEGO® sets piece by piece from the point of view of a minifigure. By finishing sets you earn Bricksperience Points which allow you to unlock new features to help you build sets faster and more convenient. When you're tired of the sets that come with the game, you can export the available bricks as an LDD palette or LDraw file and create and import your own models into the game. LEGO® is a trademark of The LEGO Group of companies which does not sponsor, authorize or endorse this non-commercial product.
[video=youtube;HstZlkdQQng]https://www.youtube.com/watch?v=HstZlkdQQng[/video]
[video=youtube;Q6NC_URn7EQ]https://www.youtube.com/watch?v=Q6NC_URn7EQ[/video]
[video=youtube;dmWx84HvMJc]https://www.youtube.com/watch?v=dmWx84HvMJc[/video]
[B][url=http://www.indiedb.com/games/the-bricksperience/downloads]DOWNLOAD[/url][/B]
Apart from more sets, bricks and unlockables, the future plan is to get interaction with the set in display mode done.
[B]I wouldn't have made this thread if it wasn't in a stable and mostly complete state so you might want to give it a try and I appreciate if you let me know what you think![/B]
You can also request some sets, so I have a list of sets worth looking at when I can't decide which set to implement next. A tutorial for getting your own sets into the game will follow soon.
Thanks, and have fun!
Wow that's awesome!
what language/frameworks did you use?
[QUOTE=proboardslol;48349433]Wow that's awesome!
what language/frameworks did you use?[/QUOTE]
The indiedb page shows Unreal Engine 4
Thanks! It's all made with Unreal Engine 4 blueprints (no coding required). I also use the "Victory Plugin" for UE4 that enables useful functions such as file input/output (link to plugins is on the credits page in the game).
it would be bomb if we could export shit to the lego designer
Did you read the text/watched the videos? You don't design anything in the game, it's done in LDD and LDR software. You can export a palette for LDD with the bricks available ingame.
Oh ok that makes sense, i misinterpreted something.
I've been working on the game since march but even though I post it everywhere, where it could be relevant, I can't make it "famous" enough to say to myself "ok, this was worth it". I don't want it to become the next Minecraft or anything but I put quite a lot of work into it to make it as playable as possible and hardly anyone plays it, let alone criticizes it. I hope you can understand this point of view. I don't want to work on a game that's dead before release.
Does anyone have any tips what I could do without becoming intrusive?
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