• Source Engine: Lightmappedgeneric help
    2 replies, posted
Hey, my friend is trying to experiment with editing the lightmappedgeneric shader, so he can give it more functionality and a specular component, but he's running into some problems, specifically this: [T]http://i.imgur.com/aw5HaXyh.jpg[/T] He doesn't know which one to edit and it would take a while to figure out what all of them are, so I'm asking you guys. If you have a solution, it'd be much appreciated. Thanks.
-snip- unhelpful
[QUOTE]Biohazard: bad idea anyway because you cannot access light information from brushes. And if you hack that in, you still cannot reliably figure out which lights mattter :/[/QUOTE] Also maybe that will give some more information [url]http://www.interlopers.net/forum/viewtopic.php?f=25&t=38013[/url]
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