When a client prop is created with CreateClientProp, it does not collide with its LocalPlayer. Is there a way you can change this so that it not only exists solely on the client, but collides with the LocalPlayer. An example of what I am trying to achieve would be a box that only one player can interact with, so when he jumps on it, it would appear to other players that he is floating.
You'll be best off making a regular SENT that's spawned on the serverside, and then in the ENT:Draw() you do some checks to see if localplayer is whoever player you want to see it.
Wrong section, boyo
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