Looking for other programmers for a stealth shooter
3 replies, posted
[B]Introduction[/B]
I'm looking for two-to-three coders interested in developing a stealth-focused shooter. The combat of the game should resemble Hotline Miami in terms of ruthlessness. Barring the fundamental mechanics, you have a large amount of creative freedom.
[B]My contribution[/B]
I aim to contribute several hours a week towards the game's development. Although I'm more of a programmer, I can also create the soundtrack if a producer can't be found.
[B]The project's current state[/B]
[URL="https://www.youtube.com/watch?v=JQnXew-TsSk&feature=youtu.be"]Short demo of pathfinding and ray casting[/URL]
The AI's patrol points (and the rest of the map) is stored in a JSON file. A path is constructed between those points during runtime. There are currently some rendering issues as noted on GitHub.
[URL="https://github.com/Inhavok/Fallen"]Source code[/URL]
[B]Previous/current work[/B]
APPLICATION: [URL="https://www.youtube.com/watch?v=209n9N6VCE0"]Flowchart editor & executor (2015, Java)[/URL] <skip to 6:10 for execution>
SOUNDTRACK: [URL="https://soundcloud.com/autroversy/falling-through-wip-p"]Falling Through (WIP, FL Studio)[/URL] <high quality download available>
GAME: [URL="http://www.fastswf.com/h4HUynQ"]Zombie Defense (2013, AS3)[/URL] <you may need to disable your ad blocker>
[B]Requirements[/B]
Intermediate knowledge of general and object-oriented programming concepts.
Prior programming experience in Java or another similar language (e.g. C#).
A few hours (per week) of spare time.
[B]Your role[/B]
You have the choice of either programming the game itself or bespoke tools (e.g. a cut-scene editor) to speed up creation of its assets. In both cases you'll use libGDX as your main framework and possibly some of its extensions, such as Box2D.
[B]Contract[/B]
The goal of this project is to learn and have fun. If a situation involving income arises, a percentage of profits will be negotiated.
[B]Contact[/B]
Interested? Leave a comment below with links to any projects you've worked on. You will be offered to join a Slack group if chosen.
We get one of these threads every few days.
Summary: nobody will help you until you've got a good chunk of the final product finished or are willing to pay for our work.
By that stage there's not much reason not to go it alone. I was hoping some previous work and progress on the current project might help.
You might get a few bites. Post in other places too. Just know that it's not likely.
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