[CODE]AddCSLuaFile( "cl_init.lua" ) -- Make sure clientside
AddCSLuaFile( "shared.lua" ) -- and shared scripts are sent.
include('shared.lua')
function ENT:Initialize()
self:SetModel( "models/entities/syringe_out.mdl" )
self:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics,
self:SetMoveType( MOVETYPE_VPHYSICS ) -- after all, gmod is a physics
self:SetSolid( SOLID_VPHYSICS ) -- Toolbox
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
end
function ENT:Use( activator, caller )
local ply = activator
if(!ply:IsPlayer()) then
return
else
ply:Give("weapon_dc_speedster_v9")
ply:SelectWeapon("weapon_dc_speedster_v9")
self:Remove()
end
end
function ENT:Think()
end
[/CODE]
I want to make it so after 4 times a person uses the entity they will die. I would also like the amount of uses to reset to 0 after somebody dies. (Without using global variables)
[lua]ply.variable = value[/lua]
[QUOTE=man with hat;50012938][lua]ply.variable = value[/lua][/QUOTE]
Ok thanks
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