I have a little C++ app that links to the steam_api.dll. All I want to do with it is get the 64bit Steam ID of the user currently logged in.
I login to the Main Steam App and then, separately, run my C++ program which does the SteamAPI_Init() and then calls SteamUser()->getSteamID().ConvertToUint64();
The number returned from that, however, is always just a TINY bit off from what my actual SteamID is. For example, if my steam ID is 76561198009807968, it would return 76561198009807970, which is someone else entirely.
I'm using v137 of the SDK. Anyone else have this problem? My SteamAPI_Init() is succeeding, so I tended not to blame it, but could it be there?
BTW, I'm confirming my real and actual Steam ID using [url]http://steamidfinder.com/[/url]
- Bo
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