Here, I have an Atomic Game Engine for an year now. The question is, is it any useful for creating a 2D Platformer, especially Metroid-style ones? And no, I don't want your 2.5D malarkey, I mean true 2D.
The reason I ask this is back then, I was trying to toy with some of it's examples. 2D Physics Platformer and ToonTown to be exact. Both were quite buggy, and when I dug into second one's code, I hardly understood anything. Also, the first one had an issue with zoom - zoom out too far, and most of the elements will become invisible. Is that only those examples that have issues?
If you feel you don't really understand the engine or just programming yet I'd look for a tool with a bigger user base to assist you, e.g. Unity or Unreal
Your problems seem to not be engine specific problems, but code related. You need to become better at understanding and writing code. This takes a lot of time.
It really doesn't matter which engine you pick, but like Asgard said, you'll find more help using Unity or Unreal.
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