• MDL Decompiler fail
    4 replies, posted
I am working on a nice Qt app recently, what is basically a Portal sound emulator for Nokia smartphones. All sounds are collected, but I want some nice looking 3D models of the cores, so decided to decompile the original models and use them. While the turret model can be decompiled to smd, the glados_ball_reference.mdl just won't get decompiled. The official Cannonfodder MDL Decompiler says "Unable to load file". I am using the non-GCF way, because if i try to use that function, the application just crashes. Anyone idea, or someone who have successfully decompiled the cores?
The mdl version of some of the models in portal (orange box) are newer than what mdldecompiler is set to allow. You can however bypass this on most models by just hexing the 5th byte.
[QUOTE=cani;22825079]The mdl version of some of the models in portal (orange box) are newer than what mdldecompiler is set to allow. You can however bypass this on most models by just hexing the 5th byte.[/QUOTE] Could you please link me anything what tells me what to modify and what is the goal value?
[url]http://developer.valvesoftware.com/wiki/Mdldecompiler[/url]
Thank you very much. By the way is there any way to use the extracted animations in 3DS max?
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