• How to convert Sheva Nude model to 3D max?
    4 replies, posted
How can I convert this Sheva model to use in 3Dmax? This model's different from Nude Sheva already exist in this forum. I tried Lost.Planet.ARC.Exctactor and Dmc4Model to convert pl1200.58A15856 into pl1200.OBJ but when i'm importing this OBJ by 3Dmax 2009 it show an error messeger: "Vertex Cooordinate too big adjust vertex-scale" Can any one help me? [img]http://static.blogo.it/videojuegoblog/resident-evil-5-sheva-desnuda/iq75ch3p.jpg[/img] Here is the model pack : [url]http://www.mediafire.com/?jwngntxkijh[/url] Here is the model file after extract: [url]http://www.mediafire.com/?d2gk2tvjuyh[/url] Here is the model file after convert to file.OBJ: [url]http://www.mediafire.com/?m30nvje0mzd[/url] Thank guys
Hi im sorry for my english, but i see that you are looking how set sheva nude for playing RE5. Right? Im looking too and i have download some file but i dont understand as i can use them. If you understand please contact me? [email]filtrofiore84@yahoo.it[/email] i'm new on facepunch.. thx
ill give it a try done here you go [url]http://www.filefront.com/16836629/model.zip/[/url]
So, how soon until the rest of us get it for gmod? Come on, please, please?
[QUOTE=PsychoJosh;22819391]So, how soon until the rest of us get it for gmod? Come on, please, please?[/QUOTE] never XD it was just a model, unless that guy wants to do the stuff
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