How can I convert this Sheva model to use in 3Dmax? This model's different from Nude Sheva already exist in this forum.
I tried Lost.Planet.ARC.Exctactor and Dmc4Model to convert pl1200.58A15856 into pl1200.OBJ but when i'm importing this OBJ by 3Dmax 2009 it show an error messeger:
"Vertex Cooordinate too big adjust vertex-scale"
Can any one help me?
[img]http://static.blogo.it/videojuegoblog/resident-evil-5-sheva-desnuda/iq75ch3p.jpg[/img]
Here is the model pack :
[url]http://www.mediafire.com/?jwngntxkijh[/url]
Here is the model file after extract:
[url]http://www.mediafire.com/?d2gk2tvjuyh[/url]
Here is the model file after convert to file.OBJ:
[url]http://www.mediafire.com/?m30nvje0mzd[/url]
Thank guys
Hi im sorry for my english, but i see that you are looking how set sheva nude for playing RE5. Right?
Im looking too and i have download some file but i dont understand as i can use them.
If you understand please contact me?
[email]filtrofiore84@yahoo.it[/email]
i'm new on facepunch..
thx
ill give it a try
done here you go
[url]http://www.filefront.com/16836629/model.zip/[/url]
So, how soon until the rest of us get it for gmod?
Come on, please, please?
[QUOTE=PsychoJosh;22819391]So, how soon until the rest of us get it for gmod?
Come on, please, please?[/QUOTE]
never XD it was just a model, unless that guy wants to do the stuff
Sorry, you need to Log In to post a reply to this thread.