Okay, here's my case:
I'm developing with Unity + Blender.
I'm sure you know this weapon and its movement, which follows the player direction and action:
[IMG]http://i57.tinypic.com/e9datg.jpg[/IMG]
And I want to make the same jiggling effect that this weapon does. So my question is: Is this jiggling effect a property of the material, an animation, or it's just part of the physics of the game? If it is a property, could you explain to me how to get the same effect in Blender?
I know this might be a silly question, but I have started with Blender early, so I'm still learning.
Thank you in advance.
*EDIT: Whoops, sorry, I'm also still learning English. :P
I'm not sure what that weapon does (I don't play TF2 really), but I think you're looking for [URL="https://developer.valvesoftware.com/wiki/$jigglebone"]jigglebones.[/URL] As long as you know how to make and rig bones in blender, you can use $jigglebone to tell the engine to simulate physics on the bone.
Edit:
Disregard that. I didn't notice this was for Unity (I'm not sure if this is the right section for this but I don't think we have anything "better fitting" anyway).
its rigging from what i understand
you set it up to bonce in 3d and physics
Okay, that's exactly what I needed to know. Thank you !!
[QUOTE=Ardillo;43894045]Okay, that's exactly what I needed to know. Thank you !![/QUOTE]
curious what you working on? i was doing unity untill recent but now UDK quicker.
[QUOTE=Dark One;43894065]curious what you working on? i was doing unity untill recent but now UDK quicker.[/QUOTE]
I'm working on a zombie FPS game (well, not actually a shooter but it's first person) with a developing team in my college. We use this project to learn, so the developing process is still slow.
I'm studying computer engineering, so code it's not hard at all, but I find all the modelling and animation part very interesting.
Cheers :D
im just doing solo bare basic already have 20 gb project folder as a result
Sorry, you need to Log In to post a reply to this thread.