• How to create eyes for a model ?
    3 replies, posted
Greetings! I have a question. How i can make a eyes for a model? I tried to make it, but I failed. :tinfoil: In game eyes were white.(pupils only) =| My QC: [CODE]$cd "G:\Source Models\eye_test" $modelname "eye.mdl" $model "body" "reference.smd"{ eyeball righteye bip_head -1.57 -2.21 66.96 eyeball_r 1.00 4 eye-iris-blue 0.63 eyeball lefteye bip_head 1.17 -2.21 66.96 eyeball_l 1.00 -4 eye-iris-blue 0.63 flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft } $cdmaterials "\models\eye_test" $cdmaterials "" $hboxset "default" $hbox 0 "bip_head" -5.180 -9.669 -8.264 5.180 2.970 3.872 $surfaceprop "flesh" $illumposition 2.196 0.000 3.349 $sequence reference "reference" fps 30.00[/CODE] My model(screen from 3D Max): [IMG]http://imageshack.com/a/img203/5796/xowm.jpg[/IMG] What's wrong ? Thanks. P.S. Sorry for bad english. :< [B]UPD: Okay, i fixed it, but now there is anohter problem. How can i fix it ? Thx.[/B] QC: [CODE]$cd "G:\Source Models\eye_test" $modelname "eye.mdl" $model "body" "reference.smd"{ eyeball righteye bip_head 1.33 -5.36 3.79 "eyeball_r" 1.00 4 eyeball_r 0.63 eyeball lefteye bip_head 1.42 -5.33 3.79 "eyeball_l" 1.00 -4 eyeball_l 0.63 flexcontroller eyes eyes_updown "range" 0.000 1.000 flexcontroller eyes eyes_rightleft "range" 0.000 1.000 } $cdmaterials "\models\eye_test" $hboxset "default" $hbox 0 "bip_head" -5.180 -9.669 -8.264 5.180 2.970 3.872 $surfaceprop "flesh" $illumposition 2.196 0.000 3.349 $sequence reference "reference" fps 30.00[/CODE] [video=youtube;t9r8HJWL4e0]http://www.youtube.com/watch?v=t9r8HJWL4e0&feature=youtu.be[/video]
Heres some detailed tutorial: [URL="https://digitalero.org/phpbb/viewtopic.php?t=2549&p=27228"]https://digitalero.org/phpbb/viewtopic.php?t=2549&p=27228[/URL] But its focused more on SFM than in Gmod or any other source game. However it should be usefull [sp]ITs NOT SOME NAUGHTY MACHINIMA THREAD, FAGS[/sp]
One thing to remember - make sure the eye mesh is as flat as possible, otherwise you'll be getting doubled eyes at angles where you ray multiple areas of the eye mesh.
[QUOTE=AdrianTheShep;44000073]Heres some detailed tutorial: [URL="https://digitalero.org/phpbb/viewtopic.php?t=2549&p=27228"]https://digitalero.org/phpbb/viewtopic.php?t=2549&p=27228[/URL] But its focused more on SFM than in Gmod or any other source game. However it should be usefull [sp]ITs NOT SOME NAUGHTY MACHINIMA THREAD, FAGS[/sp][/QUOTE] Wow, thanks, this is useful. :) [QUOTE=wraithcat;44005520]One thing to remember - make sure the eye mesh is as flat as possible, otherwise you'll be getting doubled eyes at angles where you ray multiple areas of the eye mesh.[/QUOTE] What do you mean ? I need to compress my model ? I don't know why, but in the game eyeballs twinkle. :<
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