• How to add Fluorescent Glow to Objects in 3DS Max
    15 replies, posted
I have vending machines and signs in my scene that I need to apply a glow to. How do I apply light to a models material? Also, how do I make other objects reflect this light off their shiny surfaces?
Just look up lightsaber tutorials. [editline]10:56PM[/editline] On google, that is
[url]http://lmgtfy.com/?q=3ds+max+making+lightsaber[/url]
[QUOTE=arleitiss;22745879][url]http://lmgtfy.com/?q=3ds+max+making+lightsaber[/url][/QUOTE] lol I'll take a look. [editline]12:52PM[/editline] Okay, I used a lightsaber tutorial that you guys suggested and this is what I got as a result. [img]http://filesmelt.com/dl/Glow_Daddy1.jpg[/img] Notice it is not what I'm looking for, most of the tutorials don't cover reflective surfaces. I need some real help, not a light saber tutorial. Here is some of my work. [img]http://filesmelt.com/dl/Lights.jpg[/img] I need the screens to emit light to the area, I need the reflective surfaces to reflect light back and I need it to look good. I don't need a fuzzy light saber look, I need a "TV in the dark look." Lastly, I need transparent shadows.
You obviously didn't search enough. You don't just try the first stupid result on google. Change renderer to mental ray (although Vray is best for this, but I assume you don't have that)>open materials and set the diffuse to glow (lume) and pick some colors>enable final gather and global illumination for render (use only mental ray lights if you're going to use any) For reflective, open material editor and set diffuse to reflect (base) I made this scene in about five minutes just picking random values and colors [IMG]http://img824.imageshack.us/img824/1378/boomy.png[/IMG] There's a mental ray omni light, a box with the glow lume material, and a plane with the reflective material. [editline]11:27AM[/editline] Or some more quick googling shows an even easier way. Just set the shader to architectural and turn up the luminance, and make sure final gather is enabled.
Where do I get to architectural?
In the material editor, in the bar underneath all the spheres is a button on the right that says Standard, click the button to change the shader of the selected material.
Alright, you've been a pretty good help so far, now how do I add bump mapping and dust particles in the air?
I followed the suggestions and I still can't get it to illuminate light. I can get it to light in the dark but it doesn't transmit light onto other objects. Help.
Did you change the renderer to mental ray? Is Final Gather enabled? [IMG]http://img155.imageshack.us/img155/2899/49773471.jpg[/IMG]
I never thought about ticking "Final Gather" I will try this.
Alright, "Final gather" doesn't do anything. Any other ideas? Remember, I need to get the objects lighting to transmit to other objects.
Maybe self illumination?
[QUOTE=arleitiss;22845740]Maybe self illumination?[/QUOTE] Tried that, it doesn't spread light to other objects. Also, I tried decompiling L4D models and all I end up getting is a DMX file of their skeletons. i made sure to create duplicates of the VTX and I put htem on my desktop and decompiled and everything. I've been trying to get a model of Nick forever.
Rename the other file (the expressions one, I forget the format) to a .SMD and import it.
[QUOTE=Kurit;22858838]Tried that, it doesn't spread light to other objects. Also, I tried decompiling L4D models and all I end up getting is a DMX file of their skeletons. i made sure to create duplicates of the VTX and I put htem on my desktop and decompiled and everything. I've been trying to get a model of Nick forever.[/QUOTE] It does spread light if you use Mental Ray renderer and if you change few specific settings, [img]http://i411.photobucket.com/albums/pp196/arleitiss/ALS-1.jpg?t=1277423652[/img] Having black or dark background wont spread any light.
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