[img]http://i40.tinypic.com/2uj604w.jpg[/img]
Most things don't extract right yet with the tools. There is bone extraction/rigging but it's usually wrong.
Hit me up with requests if you want both buildings and units from all 3 races.
I want the infected terran zerg, also the protoss gateway.
The protoss Colossus!
[IMG]http://gigglehd.com/zbxe/files/attach/images/296468/552/773/001/22_Colossus.jpg[/IMG]
-snip-
curious - are the unit portraits animated movies or models?
If models could you get the terran announcer head and banshee pilot
Well, port the Protoss stuff, I believe they have the most high poly shit in the game.
(After looking, those terran units dont look quite nice, except for the big ass robot)
Also requesting:
Terra tron:
[img]http://www.spooncraft.com/wp-content/uploads/2009/04/terra-tron-april-fools-09.jpg[/img]
Lol joke, you can only acess it in the real game I belive, in the map editor.
I wish it was possible to grab this high poly + texture battlecruiser:
[img]http://www.starcraft2news.rageofwar.net/imagini/starcraft-2-battlecruiser-wings-of-liberty.jpg[/img]
Requesting Terran Bunker:
With the neosteel version too.
[img]http://farm4.static.flickr.com/3431/3260955576_e6fa3cfca7_o.jpg[/img]
Maybe ask for SgtHK's Terran marine model he made:
[img]http://th01.deviantart.net/fs70/300W/f/2009/345/d/5/Terran_Marine_Face_by_SgtHK.jpg[/img]
[img]http://fc05.deviantart.net/fs71/f/2009/345/7/b/Terran_Marine_Final_by_SgtHK.jpg[/img]
[url]http://forums.3dtotal.com/showthread.php?t=71477&page=4[/url]
nice
Cool stuff.
What tools are you using to extract the models?
Jesus christ swamped already.
I was gonna hold a monopoly over the ports but since there are so many...
[highlight]Instructions:[/highlight]
[list]
[*] Download MPQ Editor from: [b][url]http://www.zezula.net/en/mpq/download.html[/url][/b] You'll want the first or second link depending on your OS. Then, open Program Files\StarCraft II Beta\Mods\Liberty.SC2Mod\base.SC2Assets which is a 1.7gb file. [/list]
[img]http://i41.tinypic.com/wukrk4.png[/img]
(Make sure you set File of Type: to All Files)
[list]
[*] Once you have opened the file, hit "Use internal listfile from the MPQ. (Should already be checked). Then hit Ok.
[*] Navigate through the folder like so:[/list]
[img]http://i43.tinypic.com/9rndqg.png[/img]
[list]
[*] Extract the .m3 and .m3h file you want. This is the model data.
[*] Navigate to the Textures folder and find the associated texture data. [/list]
[img]http://i44.tinypic.com/b5ftxs.png[/img]
[b]Note: At this time, I don't know how to utilize the Normal map. It is not a normal Normal map, and uses the different channels for different things. If I ever figure it out, I'll tell you. :v: (I think it's a combination of a bump map + which parts of the model gets colored )[/b]
[list] [*] Now use the M3 File Importer Script for 3ds Max ( Anything past Max 8 appears to work. Had a friend try it on Max 8 to no dice. [b]You can find the script here: [url]http://www.mediafire.com/?nm0nw4ro1jn[/url] [/b]
[*] Go into 3ds Max, and go to the Utilities tab. Click on MAXScript, and then Run Script. Pick the M3 Importer script and then it should show up. You can try Importing Bones and animations but they are often wrong. Very wrong. [/list]
[img]http://i40.tinypic.com/j9oux4.png[/img]
Boom! You've got a model into 3ds Max with/without bones. Now you just need to set up a material and drag it on him, or use the Xoliul Realtime Viewport Shader like I am.
[highlight] Happy Porting! [/highlight]
[editline]05:30PM[/editline]
Terran Maruder: In-Max
Infected Terran Marine: In-Max
[b]Protoss Gateway: Corrupted/Doesn't Import [/b]
[url=http://i42.tinypic.com/aooz2q.png]Protoss Colossus: In-Max[/url]
[b]Terran Marine: Corrupted/Doesn't Import [/b]
[url=http://i43.tinypic.com/2gshjlh.png]Protoss Probe: In-Max[/url]
[url=http://i39.tinypic.com/2ji595.jpg]Protoss Nexus: In-Max [/url]
[url=http://i42.tinypic.com/23lhx0j.jpg]Terran Bunker: In-Max [/url]
Unit Portraits: Cannot do, no header information/doesn't import. (3d Ripper can still get them but not cleanly)
[QUOTE=Civil;20993084]Terran Battlecruiser:
Terran Ghost:
Terran Thor:
Terran Marine:
Protoss Probe:
Protoss Pylon:
Protoss Nexus:
[QUOTE=Civil;20993517]Also requesting:
Terra tron:
Lol joke, you can only acess it in the real game I belive, in the map editor.
I wish it was possible to grab this high poly + texture battlecruiser:
Requesting Terran Bunker:
With the neosteel version too.
Maybe ask for SgtHK's Terran marine model he made:
[/QUOTE] [/quote]
No.
How about doing the basic units first? Terran Marine, Protoss Zealot, Zergling/Hydralisk.
Thats what I would be happy with.
[QUOTE=ShowMeYaMoves;21007316]How about doing the basic units first? [B]Terran Marine[/B], Protoss Zealot, Zergling/Hydralisk.
Thats what I would be happy with.[/QUOTE]
[QUOTE=Lord Ned;21003194][b][U]Terran Marine: Corrupted/Doesn't Import [/U][/b][/QUOTE]
I would love to see that Colossus in-game, nice work Lord Ned.
my request IT ALL :D
I seriously hate this style for their new games.
Everything is all gradients and bloom. Hey assholes, you can have identifiable silhouettes for your characters and still not have them look like fucking Christmas lights.
[editline]09:43AM[/editline]
I mean the main problem is that their shit is so low poly that everything has these retarded looking rounded off corners. I mean that Marine looks like a beefier Ivan the fucking Space Biker.
Lord Ned, could you give us a screenshot of what the CC looks like spawned on flatgrass if possible?
[QUOTE=Mr. Mcguffin;21010015]
I mean the main problem is that their shit is so low poly that everything has these retarded looking rounded off corners. I mean that Marine looks like a beefier Ivan the fucking Space Biker.[/QUOTE]
That's because it's a Maruder and not a Marine...?
[QUOTE=Lord Ned;21016897]That's because it's a Maruder and not a Marine...?[/QUOTE]
Really? Because it looks exactly like a marine and you labeled it as a marine. And even then, that's not the point.
There's no contrast, there are no deep blacks or sudden color changes. Everything is all rounded off. It really does make it look like WoW.
[QUOTE=Mr. Mcguffin;21025455]Really? Because it looks exactly like a marine and you [b]labeled it as a marine. [/b]And even then, that's not the point.[/QUOTE]
Really?
Any later successes at converting the ports to modeling software and compiling to work in GMod?
If so, proove it.
so whats the progress, these models look really cool
also it would be cool it the terratron is accessible in the beta
then terran would be like op
Lord Ned are you working on some other things? Progress could be nice to see.
More requests:
Reaper, Viking, Banshee, Supply Depot, Missile Turret, Submerged Supply Depot, Supply Depot Upgrade, Supply Depot Submerged Upgrade, Medivac, Sensor Tower, Mule, Hellion, Starport, Factory, Barracks, Refinery, Minerals and Map Textures if possible.
Progress bar?
[img]http://img20.imageshack.us/img20/3650/sc2loadingbar.jpg[/img]
Ned, you must have forgot about this.
I actually have an idea of what you can do with some of the units. Put them in poses, make them static props, make them quite small, and model little stands for them. They'd be like WH40K miniatures.
they look so stupid up close, I miss the old starcraft
[QUOTE=erie1555;21886961]they look so stupid up close, I miss the old starcraft[/QUOTE]
no, they look pretty badass
[editline]6:51[/editline]
well the terran marine is...
Enough bitching about how they look. I'd be happy enough to get anything from SC2 into gmod.
[QUOTE=ShowMeYaMoves;21909697]Enough bitching about how they look. I'd be happy enough to get anything from SC2 into gmod.[/QUOTE]
I agree.
oooooh my god!
SC2 PORTS!!!
Man I hope this thread will be more active when the game releases.
Sorry, you need to Log In to post a reply to this thread.