I wanted to update my playermodel with my new physics.
[t]http://cloud-4.steampowered.com/ugc/595903347327682432/F4A05F1086416BB2B0D01D70C3E2F73CA1689B28/[/t]
QC:[code]
$modelname "CS_Arctic.mdl"
$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$cdmaterials "models\-Counter-Strike-"
$model studio "Arctic.smd"
$hboxset "default"
$hbox 1 "ValveBiped.Bip01_Head1" -3.500 -7.710 -3.850 7.500 5.710 3.960
$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -3.370 -3.700 12.510 3.400 2.410
$hbox 4 "ValveBiped.Bip01_L_Forearm" -0.900 -3.490 -3.170 9.490 3.100 2.410
$hbox 4 "ValveBiped.Bip01_L_Hand" -1.110 -1.890 -2.380 5.720 1.460 2.340
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.370 -2.370 12.390 3.410 3.800
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.990 -3.500 -2.370 9.330 3.100 3.270
$hbox 5 "ValveBiped.Bip01_R_Hand" -1.190 -1.860 -2.330 5.310 1.940 2.610
$hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -6.000 -3.550 17.850 4.000 4.450
$hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 2.720
$hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 2.160
$hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -6.000 -4.550 17.850 4.000 3.400
$hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 3.180
$hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 2.720
$hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -6.000 -6.000 7.500 6.000 6.000
$hbox 2 "ValveBiped.Bip01_Spine2" -6.500 -2.500 -7.000 10.500 7.500 7.000
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.34 -5.28 -0.00 rotate 0.00 -80.10 -90.00
$attachment "Center" "ValveBiped.Bip01_Spine1" -6.20 2.09 -0.00 rotate -0.00 96.62 90.00
$attachment "Chest" "ValveBiped.Bip01_Spine4" -2.70 3.88 -0.00 rotate -0.00 79.75 90.00
$attachment "LHand" "ValveBiped.Bip01_L_Hand" 3.00 0.00 -0.00 rotate 0.00 0.00 0.00
$attachment "RHand" "ValveBiped.Bip01_R_Hand" 3.00 -0.00 0.00 rotate 0.00 -0.00 -0.00
$attachment "zipline" "ValveBiped.Bip01_Spine4" 2.00 -2.00 -0.00 rotate 0.00 -17.00 -0.00
$attachment "manhack" "ValveBiped.Bip01_Spine" 18.00 -6.00 3.00 rotate -25.00 50.00 0.00
$attachment "forward" "ValveBiped.forward" -0.00 0.00 -0.00 rotate 0.00 0.00 0.00
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0.80 0.00 -2.00 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 1.50 -0.00 -1.50 rotate -90 -90 0
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "baton" "ValveBiped.baton_parent" 0.00 -0.00 -0.00 rotate 0.00 -0.00 0.00
$includemodel "Police_animations.mdl" -- Tried to remove this because the model was rigged on citizen's skeleton.
$includemodel "Police_ss.mdl" -- Tried to remove this because the model was rigged on citizen's skeleton.
$includemodel "cs_fix.mdl" -- Tried to remove this because the model was rigged on citizen's skeleton.
$surfaceprop "flesh"
$eyeposition -0.000 0.000 72.000
$illumposition 1.866 -0.053 36.320
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {
$mass 90.0
$inertia 2.00
$damping 0.01
$rotdamping 0.40
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
$jointconstrain "valvebiped.bip01_l_thigh" x limit -40.00 20.00 0.01
$jointconstrain "valvebiped.bip01_l_thigh" y limit -40.00 6.00 0.01
$jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.01
$jointmassbias "valvebiped.bip01_l_calf" 2.00
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.01
$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 40.00 0.01
$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 40.00 0.01
$jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.01
$jointmassbias "valvebiped.bip01_r_calf" 2.00
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.01
$jointmassbias "valvebiped.bip01_r_foot" 2.00
$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -21.00 6.00 0.01
$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.01
$jointconstrain "valvebiped.bip01_spine2" x limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.01
$jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.01
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -90.00 80.00 0.01
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -102.00 19.00 0.01
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -90.00 90.00 0.01
$jointmassbias "valvebiped.bip01_l_forearm" 2.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 4.00 0.01
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -80.00 90.00 0.01
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -19.00 102.00 0.01
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -90.00 90.00 0.01
$jointmassbias "valvebiped.bip01_r_forearm" 2.00
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 4.00 0.01
$jointmassbias "valvebiped.bip01_r_hand" 4.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.01
$jointconstrain "valvebiped.bip01_r_hand" y limit -30.00 30.00 0.01
$jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.01
$jointmassbias "valvebiped.bip01_head1" 2.00
$jointconstrain "valvebiped.bip01_head1" x limit -60.00 60.00 0.01
$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.01
$jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.01
$jointmassbias "valvebiped.bip01_l_hand" 4.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -60.00 60.00 0.01
$jointconstrain "valvebiped.bip01_l_hand" y limit -30.00 30.00 0.01
$jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 70.00 0.01
$jointmassbias "valvebiped.bip01_l_foot" 2.00
$jointconstrain "valvebiped.bip01_l_foot" x limit -1.00 -1.00 0.01
$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.01
$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.01
$animatedfriction 1.000 1000.000 0.800 0.500 0.000
}
[/code]
Console error:[code]CS_Arctic.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/Humans\male_shared.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/Humans\male_shared.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/Humans\male_ss.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/Humans\male_ss.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/humans\male_gestures.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/humans\male_gestures.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/humans\male_postures.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/humans\male_postures.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/Police_animations.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/Police_animations.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/Police_ss.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/Police_ss.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
[/code]
Would you mind linking your SMD file (preferrably just the first couple dozen lines) via pastebin? It looks like the Spine bone is no longer parented to the Pelvis bone.
[QUOTE=CaptainBigButt;44200806]Would you mind linking your SMD file (preferrably just the first couple dozen lines) via pastebin? It looks like the Spine bone is no longer parented to the Pelvis bone.[/QUOTE]
Well, it worked before physics update.
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