• Ladder problem/door question.
    5 replies, posted
K first, ive always mapped for cs:s and you could just ctrl_t a brush into a func_ladder but now im making a episode 2 map and their is no func_ladder so how do you make a ladder. Secondly i wanna make a double button thing where you gotta hit these two buttons in time to open a door but when the time runs out like 2 seconds they reset and you gotta try it again like a 2 person double button door.
[url=http://developer.valvesoftware.com/wiki/Working_Ladders#Ladder_entities_for_Half-Life_2.2FDM]Working Ladders: Ladder entities for Half-Life 2/DM[/url] [code][B]Func_door[/B] [I]Keyvalues:[/I] Name: duodoor Delay Before Reset: -1 [I]Flags:[/I] Uncheck "Touch Opens" [/code] [code][B]Func_button[/B] [I]Keyvalues:[/I] Name: button1 Delay Before Reset: 2 [I]Outputs:[/I] OnPressed | duodoor | Open OnUseLocked | button2 | Unlock OnUseLocked | button2 | Lock | | 2 [I]Flags:[/I] Use Activates Starts locked [/code] [code][B]Func_button[/B] [I]Keyvalues:[/I] Name: button2 Delay Before Reset: 2 [I]Outputs:[/I] OnPressed | duodoor | Open OnUseLocked | button1 | Unlock OnUseLocked | button1 | Lock | | 2 [I]Flags:[/I] Use Activates Starts locked [/code]
Thank you alot.
It doesn't say it on the Dev site but you can also use the ladder brush in Episode Two.
whats that? [editline]04:54PM[/editline] Also can you use func_movelinear for the func_door?
Type ladder in material browser, make a brush in front of the ladder as close as possible at about 2 hammer units.
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