Hi guys.
I am new here but I really got some problem from my server.
I downloaded a model pack from workshop and I add them into my pointshop.
but after I buy it from pointshop. the model shows like a letter 'T'. one of the server owner told me the reason is the pack is a ragdoll pack. and I have to convert it to playermodels. which means I have to add animations on each model.
here are the links of the pack:•[url]http://steamcommunity.com/sharedfiles/filedetails/?id=104619867[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=115743289[/url]
Can anyone help me to do this job? I will be very happy to pay for this job. and...If you can teach me how to do that after done this job. I can pay more.
Thanks. :)
All you have to do is decompile, the model, add "$includemodel m_anm.mdl" to the QC, and recompile it. (assuming it's on the Valve skeleton)
If you fix those broken links I can do it for you.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=115743289[/url] and [url]http://steamcommunity.com/sharedfiles/filedetails/?id=104619867[/url][QUOTE=SergerantJoe;44496070]All you have to do is decompile, the model, add "$includemodel m_anm.mdl" to the QC, and recompile it. (assuming it's on the Valve skeleton)
If you fix those broken links I can do it for you.[/QUOTE]
Alright, one sec.
They exist for Left 4 Dead (or the Neptunia ones do at least). Even if you can't just bring it directly over, it may only be a matter of adjusting a couple of bones in the spine (for the quickest way). Also, didn't these models maintain the anime proportions resulting in butt-thighs?
Sorry I really don't know what to do... I am not good a modeling[QUOTE=CaptainBigButt;44496513]They exist for Left 4 Dead (or the Neptunia ones do at least). Even if you can't just bring it directly over, it may only be a matter of adjusting a couple of bones in the spine (for the quickest way). Also, didn't these models maintain the anime proportions resulting in butt-thighs?[/QUOTE]
Ah my bad, that was directed at SergeantJoe depending on what he planned on doing.
Um..how is it going?[QUOTE=SergerantJoe;44496122]Alright, one sec.[/QUOTE]
:( Saddddd...
[QUOTE=anggsz12;44514261]:( Saddddd...[/QUOTE]
SergeantJoe's Probably Not in his house. or using Blender. ive been using 3DS Max for a few years now. I could've done it for you in an hour or so. but im somewhere else instead of in my house.....
Oh jeez, I put this on my to-do list and promptly forgot about it. My apologies. I'll be sure to do it soon.
The basic GMod player animations ain't gonna work at all for those models. None of them use the Valve bone structures or bone names, so there's going to be no animation whatsoever if you add the animation inclusions in to the QCs. And on top of that, renaming the bones to match the player bone structures will probably result in horrifying contortions. The only way they can be proper player models is if they're re-rigged for said skeleton.
[QUOTE=RTB;44514650]None of them use the Valve bone structures or bone names[/QUOTE]
Oh, okay. Nevermind then.
[QUOTE=RTB;44514650]The basic GMod player animations ain't gonna work at all for those models. None of them use the Valve bone structures or bone names, so there's going to be no animation whatsoever if you add the animation inclusions in to the QCs. And on top of that, renaming the bones to match the player bone structures will probably result in horrifying contortions. The only way they can be proper player models is if they're re-rigged for said skeleton.[/QUOTE]
If you use the Left 4 Dead versions, it should work fine with some tweaks. The skeleton has had some improvements over the years but it's probably a bit faster (and lazier) than redoing it.
Sorry, you need to Log In to post a reply to this thread.