• L4D2 Addon to Gmod
    3 replies, posted
I want to convert [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=121297718&searchtext=mlp"]an addon[/URL] to be able to add it to my gmod server. What i have done is made the dx90.vtx into dx80.vtx and sw.vtx in 2 different loactions, then i made a lua and added it. This put in the play model, however, it is just in the shap of a T (no animation) and it glows like pink when in light... is there anyway to properly convert them? If it means any thing, i only did applejack... (BTW, to make dx80.vtx, i copied the dx90.vtx and pasted it, then renamed it... Not sure if that was right)
1. You'll have to recompile the model with $includemodel "m_anm.mdl" and removing the other animations. This is of course assuming that the model doesn't have the extra bones that a lot of the L4D models have that would mess up animations in GMod.
well, lets say somehow i didnt know what i was doing, hypothetically... What classify s a modeling command as animation? and how do i know if it should be removed or not?
Generally, on a playermodel for GMod, the only $includemodel you should have is m_anm.
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