• Valve Biped and Eyes Question
    6 replies, posted
Alright so I ran into a problem for a model I was rigging onto the Valve Biped. I have rigged the whole left side but I don't want to redo the whole right side. Is there a way to copy over the coordinates from the left side to the right side? I would like to do this because it allows you to use mirror mode and copy over the weights. As for eyes, do I have to make a separate texture for each eye (even if it is included in the head texture)? Any help will be much obliged.
You need to make a different .vmt for each eyes (yeah, even if its included in the head texture). Thats how it works in Source About the rig, there´s no way of doing that.
If the model is mirrored from left to right and the exact center of the model itself is at X:0.00, then yes it is possible.
If you're using 3ds max, there's a mirror mode in the skin modifier that allows you to paste weights from left to right. You can use it even if the model isn't exactly mirrored if you raise the threshold but each weight ends up with a larger range which means you might end up with all kinds of imperfections by doing so. If it [I]is[/I] mirrored, though, it saves you quite a bit of time.
[QUOTE=CaptainBigButt;44680157]If you're using 3ds max, there's a mirror mode in the skin modifier that allows you to paste weights from left to right. You can use it even if the model isn't exactly mirrored if you raise the threshold but each weight ends up with a larger range which means you might end up with all kinds of imperfections by doing so. If it [I]is[/I] mirrored, though, it saves you quite a bit of time.[/QUOTE] When I mirror the bones, the names are the names of the mirrored bones. I also get an error that says "Bones are mirrored from a parent" (something like that, don't remember the whole error).
[QUOTE=Pinhead Larry;44680214]When I mirror the bones, the names are the names of the mirrored bones. I also get an error that says "Bones are mirrored from a parent" (something like that, don't remember the whole error).[/QUOTE] Don't mirror the bones themselves, mirror the skin weights.
[QUOTE=simkas;44680558]Don't mirror the bones themselves, mirror the skin weights.[/QUOTE] I did that but the bones aren't in the same exact position so the weights don't mirror properly.
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