I'm trying to achieve this to make some decent armored SNPCs for gmod.
If you ever played Half-Life 1(including Source)/Nightmare House 2, You probably have seen some enemy with different impact effect.
Do you know how to achieve that? Is it can be made with qc strings?
something like this
[media]http://www.youtube.com/watch?v=a4s1egekOfg&feature=youtu.be[/media]
https://developer.valvesoftware.com/wiki/$surfaceprop
I believe you're after
[QUOTE]Surface props can be defined for individual bones with $jointsurfaceprop[/QUOTE]
So If I'm reading this right, you can assign $jointsurfaceprop to a specific bone such as the arm or leg or wherever your npc has armor plating, that way your entire model won't be metallic.
Yeah, and if you put unused but rigged bones on your model, you can probably still specify it in the QC.
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