This thread is made to explain how you can easily turn yourself into any model located within the world which [i]you[/i] are in.
You simply spawn any model, a barrel an NPC - anything, and follow these few steps.
First create a NPC.
The best NPC's are: Any bird, Alyx, Kleiner, Monk, Eli, Gman, Headcrabs and the Vortigaunt.
When you have spawned your selected NPC, you type: cl_entityreport 1 in the console.
After you've typed it in, a list should pop up. The only thing you want to look for is: ca1_basenpc.
Next to that, there is a number - remember it.
When you've got the number type in console: cl_pdump <the number>.
And then a new list will come up, and there you look for m_nModelindex.
Find it and remember the number next to it.
(Then press cl_pdump -1 to remove the list)
When you've done all that, enter the final code into the console: [b]ent_fire !self addoutput "modelindex <the number>"[/b]
Now you should successfully have turned into your selected model, congratulations.
[b]PS:[/b] For this to work, sv_cheats must be 1.
And if you want to see if you've been successful, type kill in console.
Model Manipulator has that kinda function too.
Well, well. I guess it wouldn't hurt having this as an option too..
[QUOTE=DementNeo;16136628]Sounds complex, do animations and stuff work?[/QUOTE]
Do want. Also yes I want to know.
Model manipulator has that function, but it only works on models that have player animations...
It should perform animations and such, yes.
Edit: You can use this in Half Life 2: Deathmatch, and Counter Strike: Source as well.
Probably several other games too, games that might not support the easy adding of LUA codes.
[QUOTE=Disseminate;16136856][code]lua_run player.GetByID(1):SetModel( "models/Kleiner.mdl" )[/code][/QUOTE]
Doesn't work with chell. My gun is in her crotch.
Would you rather your dick was there?
The point is she doesn't have the same bone names/attachments that the rest of the models do, so they don't link up, and therefor go to the models crotch.
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