So I noticed that the Lightning ragdoll I'm trying to port has multiple normal maps for a single texture. I'm wondering if it's possible to have the VTM file use multiple normal maps for the single texture. Is this possible at all? I haven't seen any examples of it in the models that I've decompiled in the past. For example, she has the usual body normal map, but then also has another for the leather on her clothes and another that I don't know where it goes to.
I've heard multiple people say that sort of thing is impossible in Source. I haven't found a way to do it, so I'm assuming they're right.
I guess a way around it would be to make the leather part use a separate texture to what the body uses, so you would have:
body.vtf
body_normal.vtf
body.vmt
leather.vtf
leather_normal.vtf
leather.vmt
I'm pretty sure that would work
mask the leather parts of the clothes in photoshop, replace the blue channel of the leather normal map with (128,128,128) and scale & overlay (but don't rotate) the leather normal map to the body normal map using that mask
[QUOTE=Juniez;44737570]mask the leather parts of the clothes in photoshop, replace the blue channel of the leather normal map with (128,128,128) and scale & overlay (but don't rotate) the leather normal map to the body normal map using that mask[/QUOTE]
You might need to go into more detail on that for me. I'm also using GIMP, so if you can go into more detail on what to do in photoshop, I can likely find a workaround in GIMP or find a tutorial online on how to do it in said program.
Sorry, you need to Log In to post a reply to this thread.