Ok, I'm making a disco for a map I'm making, and I want to make floor smoke.
You know, you push a button and smoke rolls in over the floor? Well, I'm having difficulty.
Should I use env_steam? All those particles make my video card scream. I'm not sure if the average PC could render that.
I'm looking for:
-A good effect
-Something easy to render
Is there anyone that can help me out here?
func_smokevolume.
Can it be toggled by a func button?
I think so
I can't seem to find any output from func_button to turn it off.
Use onPressed smokevolname toggle :)
If of course, the volume has the toggle input.
Toggle?
that both turns it on and off.
Or "disable" or something similar
we need a ninja rating
XD
There is no toggle input for the smoke volume.
Alright just a moment
Ah.
you cant toggle it.
but you can set the density.
so what you want is:
onoutput-smokevolume-setdensity
with a parameter override of (your density)
to toggle on, and a PO of (0) to turn off
I don't know any dance clubs that have a smoke machine on the floor. Most that I go to have it mounted above head height and shoot the smoke down into the crowd.
Make a particle system for this.
[editline]12:33PM[/editline]
Just go out on one Saturday night and take some pictures of a local one to give you reference.
[QUOTE=HiddenMyst;15934423]I don't know any dance clubs that have a smoke machine on the floor. Most that I go to have it mounted above head height and shoot the smoke down into the crowd.
Make a particle system for this.
[editline]12:33PM[/editline]
Just go out on one Saturday night and take some pictures of a local one to give you reference.[/QUOTE]
What if he is not the age of 18 ? ( or is it 21 to get into those? )
[QUOTE=Pilotclan9404;15936231]What if he is not the age of 18 ? ( or is it 21 to get into those? )[/QUOTE]
If he isn't old enough to get a real reference, then it isn't going to look anything like a nightclub of any kind. It's best to stick to something that you can easily check up on.
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