• Rotating Textures?
    2 replies, posted
What would I put in a .vmt to make my texture rotate / spin constantly? Thanks in advance.
proxies from nodraw.net It's best to clamp the thing though between 0 and 315 [code] "LightmappedGeneric" { "$basetexture" "models/props_c17/bladeblur" "$angle" 0.0 "$translate" "[0.0 0.0]" "$center" "[-0.5 -0.5]" "Proxies" { "LinearRamp" { "rate" 45 "initialValue" 0.0 "resultVar" "$angle" } "TextureTransform" { "translateVar" "$translate" "rotateVar" "$angle" "centerVar" "$center" "resultVar" "$basetexturetransform" } } } [/code]
[QUOTE=wraithcat;33519379]proxies from nodraw.net It's best to clamp the thing though between 0 and 315 [code] "LightmappedGeneric" { "$basetexture" "models/props_c17/bladeblur" "$angle" 0.0 "$translate" "[0.0 0.0]" "$center" "[-0.5 -0.5]" "Proxies" { "LinearRamp" { "rate" 45 "initialValue" 0.0 "resultVar" "$angle" } "TextureTransform" { "translateVar" "$translate" "rotateVar" "$angle" "centerVar" "$center" "resultVar" "$basetexturetransform" } } } [/code][/QUOTE] I put that into my .vmt and now its spinning around some fixed point off of the prop. I think it's spinning using the top left corner at the center point
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