I'm using cannonfodder's MDL decompiler, and it decompiles just fine and such. I import the smd into 3ds max, and even when I tick "Import Materials" it still comes out grey. It always does. I'm going to do some animations and such and when I render it I dont want the model to be all grey.
I have one more problem, and that's the heavy has no hands :U
I havnt tested every other model but I've done the medic, spy, heavy, and demoman and all of them come out grey. Hopefully someone has a solution to this.
(Hopefully someone will also know how to put animations back into TF2 for some custom taunts and such :D)
You have to add textures to them. If you didn't know this already then you really shouldn't be doing animations if you're just starting to use 3ds max.
[QUOTE=nayr7259;23224294]You have to add textures to them. If you didn't know this already then you really shouldn't be doing animations if you're just starting to use 3ds max.[/QUOTE]
That's not what I meant. I meant how do I get the .vtf files in 3DS Max, because I know how to apply textures.
I found the vtf plugin already, though. But I only have one more problem:
The eye textures are vmt files, not vtf, so I cant import them. What can I do about this?
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