• Models being invisible?
    10 replies, posted
Hey guys, I ported a nice model. (Frostmourne from WoW). But when I want to get it into Gmod. It suddenly is invisible. Compile log: [code] GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/ *ERROR* Orange Box tools path is not valid - use "Config" then "Set EP1 Tools Path..." from the menu to set it. Added game config - "Garry's Mod" Loaded QC file - "C:\Users\Stan\Desktop\compile.qc" Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\compile.qc qdir: "c:\users\stan\desktop\" gamedir: "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\" g_path: "compile" Working on "compile.qc" ERROR: c:\users\stan\desktop\compile.qc(2): - could not load file 'Frostmourne01.smd' ERROR: Aborted Processing on 'WoWModels\Frostmourne01.mdl' Loaded QC file - "C:\Users\Stan\Desktop\Frostmourne01\compile.qc" Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc qdir: "c:\users\stan\desktop\frostmourne01\" gamedir: "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\" g_path: "compile" Working on "compile.qc" SMD MODEL Frostmourne01.smd SMD MODEL Frostmourne01_idle.smd SMD MODEL Frostmourne01_phys.smd WARNING: Bad collision model, check your smoothing groups!!! WARNING: Truncating model!!!! WARNING: Frostmourne01_phys.smd has bad smoothing groups Collision model completed. --------------------- writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.mdl: bones 640 bytes (1) animations 104 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 136 bytes keyvalues 0 bytes collision 0 bytes total 1612 --------------------- writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.vvd: vertices 137328 bytes (2861 vertices) tangents 45776 bytes (2861 vertices) total 183168 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.xbox.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes Completed "compile.qc" Loaded QC file - "C:\Users\Stan\Desktop\Frostmourne01\compile.qc" Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc qdir: "c:\users\stan\desktop\frostmourne01\" gamedir: "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\" g_path: "compile" Working on "compile.qc" SMD MODEL Frostmourne01.smd SMD MODEL Frostmourne01_idle.smd SMD MODEL Frostmourne01_phys.smd WARNING: Bad collision model, check your smoothing groups!!! WARNING: Truncating model!!!! WARNING: Frostmourne01_phys.smd has bad smoothing groups Model has 1 convex sub-parts Collision model completed. --------------------- writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.mdl: bones 640 bytes (1) animations 104 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 136 bytes keyvalues 0 bytes Collision model volume 2063.86 in^3 collision 0 bytes total 1612 --------------------- writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.vvd: vertices 137328 bytes (2861 vertices) tangents 45776 bytes (2861 vertices) total 183168 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.xbox.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes Completed "compile.qc" Loaded QC file - "C:\Users\Stan\Desktop\Frostmourne01\compile.qc" Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc SteamStartup() failed: SteamStartup(0xf,0x0012F170) failed with error 1: failed to take master pipe connection lock Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc SteamStartup() failed: SteamStartup(0xf,0x0012F170) failed with error 1: failed to take master pipe connection lock Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc qdir: "c:\users\stan\desktop\frostmourne01\" gamedir: "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\" g_path: "compile" Working on "compile.qc" SMD MODEL Frostmourne01.smd SMD MODEL Frostmourne01_idle.smd SMD MODEL Frostmourne01_phys.smd WARNING: Bad collision model, check your smoothing groups!!! WARNING: Truncating model!!!! WARNING: Frostmourne01_phys.smd has bad smoothing groups Model has 1 convex sub-parts Collision model completed. --------------------- writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.mdl: bones 640 bytes (1) animations 104 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 136 bytes keyvalues 0 bytes Collision model volume 2063.86 in^3 collision 0 bytes total 1612 --------------------- writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.vvd: vertices 137328 bytes (2861 vertices) tangents 45776 bytes (2861 vertices) total 183168 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes --------------------- Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.xbox.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 25749 bytes indices: 6984 bytes bone changes: 24 bytes everything: 32943 bytes Completed "compile.qc" [/code] And my compile.qc: [code] $modelname "WoWModels\Frostmourne01.mdl" $body mybody "Frostmourne01.smd" $scale 35 $staticprop $surfaceprop combine_metal $cdmaterials "models\WoWModels\" $sequence idle "Frostmourne01_idle.smd" loop fps 15 $collisionmodel "Frostmourne01_phys.smd" { $concave } [/code] Any help?
Can you post the vmt?
If you mean the texture VMT, here it is: [code] LightmappedGeneric { $basetexture WoWModels/SWORD_2H_FROSTMOURNE_ARTHAS2 $surfaceprop Metal } [/code]
Use VertexLitGeneric for models. LightmappedGeneric only works for brushes.
Righto, thanks. [editline]08:23PM[/editline] It still doesn't work. Changed all three VMT's. Its invisible, but I do see the shadow. And I can pick it up.
Do any errors about it come up in the console?
Nope.
Take a screenshot ingame.
Does it show up in HLMV?
I have the same problems with a few things I made so I COMMAND THE HELP US!
Your basetexture path is wrong. should be models\wowmodels Also, not sure why you compiled it like four times.
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