I am trying to take an existing 3D model and port it to G:Mod to be a working playermodel that people can run around in on my server. I have been searching for about 24 hours for a tutorial or some sort of help that is not obsolete and I haven't been able to find any. I really need help and I assure that if I get help from people I won't just give up when things become difficult. Please work with me on this, I would really appreciate it.
This tutorial contains almost everything you need.
[url]http://facepunch.com/showthread.php?t=542906[/url]
Start with it. After having learned how to make a ragdoll, you can try and make a playermodel.
[url]http://www.facepunch.com/threads/764320-Making-players-and-NPCS[/url]
And, of course, you have to rig the model to a ValveBiped skeleton.
So the Mario tutorial still works? Because the creator himself said the tutorial was obsolete so I was unsure on whether or not I should follow it.
Sort of. Anything in there regarding Source SDK is probably obsolete thanks to the steampipe updates which completely changed how it worked (and broke most of it). Anything regarding the actual model editing process is probably old and could be improved, but it's still a decent place to start until someone eventually takes the time to make an updated tutorial.
[QUOTE=CaptainBigButt;44941406]Sort of. Anything in there regarding Source SDK is probably obsolete thanks to the steampipe updates which completely changed how it worked (and broke most of it). Anything regarding the actual model editing process is probably old and could be improved, but it's still a decent place to start until someone eventually takes the time to make an updated tutorial.[/QUOTE]
I'll give it a shot then. Thanks a bunch.
You aren't alone, I spent all last week learning how to make player models for Garry's mod. Mariokart64n's tutorial on ragdolls helped to get me started. Everything else was more of a self taught learning experience. I'll make a guide sometime this week which is focused specifically on player models. To keep things short, I download a player model from the workshop then use gmadextractor to decompile the model.mdl. I then use 3ds max to import the model.smd. You do need plugins to import and export .smd files. Next I delete the mesh and keep the skeleton with all the valve bones. After I import the .obj and rig the model. Last I export it as a .smd and place it together with the extracted ragdoll.smd, phymodel.smd and model.qc. The .qc file is what you will edit to change the models and materials path and use guistudiomdl to recompile the model. Next you have to convert the textures to .vmt and .vtf using paint.net and vtfedit. Last step is to make a lua file and place it in a folder along with the models and materials folder. I skipped a lot of details but this is basically what I do. The hardest part is rigging the model.
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