• 3dsmax smd batch export?
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I've got 1 max file with like 20 animations inside it, and i hate having to type in everything whenever i export it apparently there's a "batch export" that comes with jed's SMD exporter cept i have no idea how to use it :( [CODE]-- // example maxscript to use the batch functions of the v1.4 3DS Max SMD Exporter -- // -- // If you wish to invoke the SMD exporter via Maxscript fot Batch type operations you can -- // use the following example script as a basis. -- // -- // Write an .ini file to the 3ds max plug-ins config folder with the following parameters -- // and then invoke the exporter. The plug-in will then read the settings from the config -- // and execute. -- // IMPORTANT - make sure you delete the file after or the plug-in will attempt to run in -- // batch mode each time! -- // -- // Example INI file: -- // -- // [Batch Config] -- // Type=1 ( 0 = reference SMD, 1 = Sequence ) -- // Start=0 ( export range starting frame number ) -- // End=99 ( export range ending frame number ) -- // Reverse=0 ( 0 = export normally, 1 = reverse animation) -- // HL1Format=0 ( 0 = export as HL2 format SMD, 1 = export as HL1 format SMD -- // -- write our settings to the batch ini file setINISetting "$plugcfg/smdexp.ini" "Batch Config" "Type" "1" setINISetting "$plugcfg/smdexp.ini" "Batch Config" "Start" "0" setINISetting "$plugcfg/smdexp.ini" "Batch Config" "End" "99" setINISetting "$plugcfg/smdexp.ini" "Batch Config" "Reverse" "0" setINISetting "$plugcfg/smdexp.ini" "Batch Config" "HL1Format" "0" -- call the plugin with our filename exportFile (GetDir #scene + "/exportTest.smd" ) -- delete the ini file after deleteFile "$plugcfg/smdexp.ini" [/CODE] does this batch let me export multiple SMD's from one file?
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