I've created a bush. To create foliage, I used planes and same texure for "diffuse color" and "opacity" in 3Ds Max. There is white outline, when I move camera a little further. Any ideas, ow to fix this?
P.S. Is there any possibility to make double-sided material in Gmod (I can see the bottom side of the leaves in 3Ds Max, but not in gmod)?
[IMG]http://cs617128.vk.me/v617128988/10296/XlhdTtKUBR4.jpg[/IMG]
I think that may be due to LODs. Try checking the "No Level Of Detail" option in VTFedit.
To make stuff double-sided put $nocull 1 in the VMT.
[QUOTE=Ivanus;45019232]I've created a bush. To create foliage, I used planes and same texure for "diffuse color" and "opacity" in 3Ds Max. There is white outline, when I move camera a little further. Any ideas, ow to fix this?
P.S. Is there any possibility to make double-sided material in Gmod (I can see the bottom side of the leaves in 3Ds Max, but not in gmod)?
[IMG]http://cs617128.vk.me/v617128988/10296/XlhdTtKUBR4.jpg[/IMG][/QUOTE]
in the material editor set ambient color and diffuse color to black.
Also those outlines won't show up in source.
[QUOTE=Ivanus;45019232]I've created a bush. To create foliage, I used planes and same texure for "diffuse color" and "opacity" in 3Ds Max. There is white outline, when I move camera a little further. Any ideas, ow to fix this?
P.S. Is there any possibility to make double-sided material in Gmod (I can see the bottom side of the leaves in 3Ds Max, but not in gmod)?
[IMG]http://cs617128.vk.me/v617128988/10296/XlhdTtKUBR4.jpg[/IMG][/QUOTE]
$nocull 1 for the two sided bit
As to the white outline - make sure that the bae colour is actually green on all mips. If the texture is a green leaf on a white background, on various mips it might grab colour from the outline as the alpha gets less precise.
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