• CQ File Doesn't Call .smd
    5 replies, posted
I am having a problem with my custom .cq files calling upon an exported .smd file I have. My .cq file is as [CODE]$modelname "player\charizards\charizards.mdl" $cdmaterials "materials\models\charizards\" $texturegroup skinfamilies { {"body_white.vmt" "eye.vmt"} {"body_yellow.vmt" "eye.vmt"} {"body_blue.vmt" "eye.vmt"} {"body_red.vmt" "eye.vmt"} {"body_green.vmt" "eye.vmt"} {"body_black.vmt" "eye_blue.vmt"} } //$origin 0 0 0 90 $scale 1 // before any SMDs $body body "charizards.smd" $surfaceprop flesh $upaxis Y $sequence idle smd "idle" fadein 0 fadeout 0 autoplay loop fps 30.00 $collisionmodel "charizards.smd" { $concave $maxconvexpieces 500 } [/CODE] I am using GUIStudio to compile. I have no idea what to write so my file brings on over the charizards.smd file to compile into an .mdl. Basically I'm using the charizard model from model resources and I have to make custom animations for it, and I have to use the SMD that comes with it but I'm having issues. Can anyone help me out?
Don't you mean .qc? Also, $sequence idle [B]smd[/B] You don't have an SMD there.
Yeah my bad. Long day. Do I have to put it as a file path or just the .smd name? I did it as so: $sequence idle compiling\charizards.smd "idle" fadein 0 fadeout 0 autoplay loop fps 30.00 And it still does not work. I also tried $sequence idle charizards.smd "idle" fadein 0 fadeout 0 autoplay loop fps 30.00 And still nothing. I have the compiling folder in my tf folder
How its called the idle anim? "idle" too?: [QUOTE]$sequence idle "idle" fadein 0 fadeout 0 autoplay loop fps 30.00 [/QUOTE]
[QUOTE=AdrianTheShep;45213654]How its called the idle anim? "idle" too?:[/QUOTE] I'm sorry, I don't understand what you are trying to say.
[CODE]$sequence <name> <.SMD> <options>[/CODE] That's the proper syntax. Right now you have: [CODE] $sequence idle charizards.smd "idle" fadein 0 fadeout 0 autoplay loop fps 30.00 $sequence <name> <.SMD> <.SMD> <options>[/CODE] Change it to: [CODE]$sequence idle charizards.smd[/CODE] For an idle animation you don't need any of those options.
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