• Material Groups For Custom Models
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say I've got a model with multiple materials attached to it. Say the head texture is a different texture to the body texture. How would I convert that to source engine? What would I put in my .qc file to show multiple textures are attached to different parts of the mesh? Or is that done in the texture file? I am completely new to this thing. My model has been fully compiled and everything, just missing textures. EDIT: I am an idiot. It automatically does the texture business, i just gotta point to the folder.
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