• Need help with making a model hollow. And problem with texture.
    5 replies, posted
I created my solocup, Now I want to know how to make the inside hollow for other objects or players to go inside of the cup. At the moment the collision model shows a mesh on top of the cup. [img]http://i.gyazo.com/cd8e3575500e45dbb009e708bd8327df.png[/img] [img]http://i.gyazo.com/6a81e10a3aa221cfe36240ccdbfea3d5.png[/img] Oh and another thing why does my texture show up through brushes? [img]http://i.gyazo.com/7012480ff1c7a0359899066f1d522ac1.png[/img] Please help me. I would be greatful. :D
You need to make the phymodel out of single 'boxes' that go around in a circle. In other words, you need to replicate the wanted shape of the phymodel with boxes, can't just export the reference as phymodel that works like you pictured.
I dont understand. I did what you said but in the compile it keeps saying coverting to single. C:\Users\embit_000\Desktop\solocup\trying>echo off WARNING: AppFramework : Unable to load module p4lib.dll! qdir: "c:\users\embit_000\desktop\solocup\trying\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\" g_path: "C:\Users\embit_000\Desktop\solocup\trying\compile.qc" Building binary model files... Working on "compile.qc" SMD MODEL reference.smd SMD MODEL idle.smd SMD MODEL phys.smd WARNING: Ignoring option $autocenter. Only supported on $staticprop models!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Error with convex elements of phys.smd, building single convex!!!! Model has 9 convex sub-parts Collision model completed. --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\models/sol ocup\solocup.mdl: bones 964 bytes (1) animation x y ips angle @idle 0.00 0.00 : 1.#J ( 90.00) 0.0 animations 124 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 136 bytes keyvalues 0 bytes bone transforms 0 bytes bone flex driver 0 bytes Collision model volume 462055.41 in^3 collision 0 bytes total 1944 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\models/sol ocup\solocup.vvd: vertices 1954368 bytes (40716 vertices) tangents 651456 bytes (40716 vertices) total 2605888 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\half-li fe 2\hl2\models/solocup\solocup.sw.vtx":
As I've said in another thread "You need to make the concave piece into a bunch of convex pieces then put different smoothing groups on the parts, then compile with $concave and -fullcollide.". You should also reduce the density of the collision mesh a little.
Should I use a different program other than milkshape? I make the model in C4D then import it to Milkshape as a OBJ and then export as SMD's. Should I use a different program for the Collision?
As long as you can smooth the parts on different groups it will work.
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