• Koffing and plank of wood
    50 replies, posted
[IMG]http://i51.photobucket.com/albums/f400/DougBailey/koffingmodel.jpg[/IMG] [IMG]http://i51.photobucket.com/albums/f400/DougBailey/pieceofwood.jpg[/IMG] Two things I modeled today. I have an action shot of the plank of wood with one of the mechs I modeled: [IMG]http://i51.photobucket.com/albums/f400/DougBailey/nirvashspec2onboard.jpg[/IMG] The thing about the mechs is they surf in the air or whatever. The texture on the koffing is bad because I am no good at vectors or photoshop in general. Thanks for viewing my thread!
Nice thread you have inspired me to make a Pokemon surfing plank Robot gamemode
You are close to becoming a pokemon master.
A wild Plank appeared!
[QUOTE=Performual;16534752]You are close to becoming a pokemon master.[/QUOTE] if i model the other 149 pokemon will i become a master?
[QUOTE=CadetBailey;16534781]if i model the other 149 pokemon will i become a master?[/QUOTE] Work your way up to the top and don't over exert yourself. Try modeling Voltorb and Electrode.
Looks nice
I'd like to get my hands on that mech.
Cool, i'd like a Koffing model (and i've not seen any others around I have to say) :D
i am going to be gone for two days then i will model some more pokemans and let someone fix my shitty textures if they want.
[QUOTE=CadetBailey;16546374]i am going to be gone for two days then i will model some more pokemans and let someone fix my shitty textures if they want.[/QUOTE] I think your textures are fine, they have that cartoony charm :D Are you going to release these as Props? Or are you going to work on some more first and make a pack?
The Koffing is creepy,you should make 3d face.
Plank you say. [img]http://www.jrj-socrates.com/Cartoon%20Pics/Cartoon%20Network/Ed%20Edd%20&%20Eddy/Plank_300.gif[/img]
[IMG]http://i51.photobucket.com/albums/f400/DougBailey/magnemite.jpg[/IMG] i'm just gonna model pokemanz. if anyone can draw me a koffing face and make it look good i would be happy. none of these models will be put into gmod unless one of you wants to do it for me oh and [IMG]http://i51.photobucket.com/albums/f400/DougBailey/plank.jpg[/IMG] would it be too hard for someone to replace the scout bat with plank? i would shorten him and put the chip in his head on the right side if someone was willing to do that for me
Pretty pro ;)
Like them :D [QUOTE=CadetBailey;16598465] none of these models will be put into gmod unless one of you wants to do it for me [/quote] what format are they in? I could give it a shot.
I guess I could port them to most widespread formats like .3ds or .obj. if either of those are good for you let me know. i think the only one that is really porting worthy is plank unless i reskin koffing, and even then i wouldn't know how to do the smoke coming out of him properly for gmod. also check out my current big project: [IMG]http://i51.photobucket.com/albums/f400/DougBailey/RX79%20G%20Gundam/RX79GGundamrender1.jpg[/IMG] first person to guess what it is without looking at the filename wins candy.
A foot?
[QUOTE=shadow_of_intent;16643909]A foot?[/QUOTE] Yes. Yes it is. I was hoping for specifics but thanks.
A gundam!!! I win. Your Magnemite is win, you should do Magnezone too
If possible, make koffing's holes eject real particles, that would look nice.
[QUOTE=CadetBailey;16643831]I guess I could port them to most widespread formats like .3ds or .obj. if either of those are good for you let me know. i think the only one that is really porting worthy is plank unless i reskin koffing, and even then i wouldn't know how to do the smoke coming out of him properly for gmod. [/quote] I'll have them all in .obj if you don't mind, I know exactly how to port them now :D [QUOTE=edja007;16644819]If possible, make koffing's holes eject real particles, that would look nice.[/QUOTE] I could try and have smoke coming out but it would be just as easy to use the sfx tool (seeing as you need some sort of attachment to make particles stick, though I suppose it could be attached to the origin if it was large enough...)
Just add a simple particle system to him.
[QUOTE=HiddenMyst;16646184]Just add a simple particle system to him.[/QUOTE] Any idea what the QC code for that is? Or which particle pcf to reference? As if you do, I can :D (If I get the models that is.)
[QUOTE=Silver Spirit;16646484]Any idea what the QC code for that is? Or which particle pcf to reference? As if you do, I can :D (If I get the models that is.)[/QUOTE] Just make a custom particle system. Also, [url]http://developer.valvesoftware.com/wiki/Particles_On_Models[/url]
[QUOTE=CadetBailey;16598465]would it be too hard for someone to replace the scout bat with plank? i would shorten him and put the chip in his head on the right side if someone was willing to do that for me[/QUOTE] I can replace the scout's bat with Plank. I just need the model and texture in a format like .3ds or .obj. A Max scene is fine too, if it's version 2009 or earlier.
[QUOTE=HiddenMyst;16665899]Just make a custom particle system. Also, [url]http://developer.valvesoftware.com/wiki/Particles_On_Models[/url][/QUOTE] I can't figure out how you use that thing.
these models are good
[QUOTE=Asher Roth;16709288]these models are good[/QUOTE] thanks, you always treat me right
[QUOTE=CadetBailey;16710334]thanks, you always treat me right[/QUOTE] Any chance of you sending me these models yet to convert/compile? :D *hopes*
Sorry, you need to Log In to post a reply to this thread.