• To the Point Hexing Tutorial
    10 replies, posted
As people keep asking how to hex I though I might as well put something to help :) This is a message I sent to my [url=http://dragoshi1.deviantart.com/]friend[/url] explaining how to hex and he seemed to get it ok from it, so here goes: On my [url=http://silverspirituk.deviantart.com/]front page[/url] there is a link to [url=http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm#download]XVI32 hex editor[/url], download that and install it. Once you have done that open a model file (the one you want to hex) and select to open it with that. Then rename the model where it has the name at the top, and then scroll to the bottom and change the names of the textures (making sure to have the same ammount of letters for both as the original names) then save it as what you named it at the top. then copy all the other files (.phy, .sw .dx80x80, .dx90x90, .xbox, may have others) and rename them the same as what you called the hexed file (making sure to keep the .xbox and stuff if your running vista like me and they show up as some other file type) then if you have [url=http://nemesis.thewavelength.net/index.php?p=45]crafty model viewer[/url] make sure it opens in that (as it proves it works) if not spawn it in game to test it. (I added in some links to make it easier to find stuff.) Hope that helps, message me or post below if you get stuck :)
Oh Silver you rock! I've been using the model viewer in the SDK all this time! And it kinda sucks sometimes!
[QUOTE=Denmon;16786084]Oh Silver you rock! I've been using the model viewer in the SDK all this time! And it kinda sucks sometimes![/QUOTE] :D Crafty is a good model viewing program (it also does .obj and .bsp (maps) which is useful), though for some reason I can't get it to show custom textures (ones not in the garrysmod contents.gcf).
Just what I needed and requested! I owe you one Silver!
Yeah I was just about to say... For me all I see is white, unlite models on a black background.
[QUOTE=xXpyroHatakeXx;16786171]Just what I needed and requested! I owe you one Silver![/QUOTE] np :D thought you'd like it :P (can you decompile models? as that would be very useful if you could do some for me.) [QUOTE=Denmon;16786173]Yeah I was just about to say... For me all I see is white, unlite models on a black background.[/QUOTE] Yea its never caused me any bother though (as I mainly use it to check the material paths), try putting the materials in the same folder (I could never be bothered to try but I suspect it will work then, as Milkshape does that).
[QUOTE=Silver Spirit;16786226]np :D thought you'd like it :P (can you decompile models? as that would be very useful if you could do some for me.)=QUOTE] Um, sorry but I've just started Hammer recently and havn't had the time (or will for a while) to learn how to model. Sorry. EDIT: Um, where did my blue box thingy for the quote go?!?!?
[QUOTE=xXpyroHatakeXx;16786283]Um, sorry but I've just started Hammer recently and havn't had the time (or will for a while) to learn how to model. Sorry. EDIT: Um, where did my blue box thingy for the quote go?!?!?[/QUOTE] Ah ok no worries :) (Though decompiling is more of a sort of drag and drop on .exe sort of thing than actual modelling) you didn't put [/quote] at the end :P
[QUOTE=you didn't put [/quote] at the end :P[/QUOTE] It was supposed to put it automaticlly.... EDIT: lol
the crafty model viewer doesnt have a download on that page.
[QUOTE=Dioxybenzone;16911802]the crafty model viewer doesnt have a download on that page.[/QUOTE] To the right on the page, where it says download :P
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