• untextured, undetailed model for a large SNPC
    5 replies, posted
All I need is a 128x128x175 box that can be used as a model for an SNPC. It's not going to be seen, since the NPC does its own drawing, I just need this for proper hit detection. If it could run and walk at about the same speed as an Antlion Guard that would be great. This update to my addon is nearly done, so a working model will not go to waste, and you'll be credited in the update notes and within a text file. EDIT: I think it might be worth noting that I can't use just ANY box. It needs to be set up as if it were a model for an NPC so it behaves properly and allows the NPC to move.
[QUOTE=Ghor;16826625]All I need is a 128x128x175 box that can be used as a model for an SNPC. It's not going to be seen, since the NPC does its own drawing, I just need this for proper hit detection. If it could run and walk at about the same speed as an Antlion Guard that would be great. This update to my addon is nearly done, so a working model will not go to waste, and you'll be credited in the update notes and within a text file. EDIT: I think it might be worth noting that I can't use just ANY box. It needs to be set up as if it were a model for an NPC so it behaves properly and allows the NPC to move.[/QUOTE] What units are the 128x128x175 exactly? (i'm new to modelling so I have no idea if thats normal or not) How exactly do you set it up so it can move? surely if your using it as a .phy, if the model can move it will also.
[QUOTE=Silver Spirit;16832724]What units are the 128x128x175 exactly? (i'm new to modelling so I have no idea if thats normal or not) How exactly do you set it up so it can move? surely if your using it as a .phy, if the model can move it will also.[/QUOTE] The units are just... units. I believe they're inches in Source, but that's irrelevant, since the units are not converted from your modeling program when being compiled for Source. The reason I'm requesting this model is because I DON'T know how to set it up to move. It's fairly easy to make a physics prop, but NPCs are different. They may require special skeleton setups, certain animations, and proper animation blending, but again, I'm not sure. What I am sure of is that my previous attempts at making the model myself ended in failure, with the NPC being stuck in place and unable to move. I'm really hoping someone with experience in making NPC models can help me out.
3Ds Max units = Source units (recent relevation lol).
[QUOTE=ChaosLord;16846384]3Ds Max units = Source units (recent relevation lol).[/QUOTE] What about Milkshape Units? because they seem to be much smaller.
[QUOTE=Silver Spirit;16846863]What about Milkshape Units? because they seem to be much smaller.[/QUOTE] Units are units, regardless of what modeling program you use, much like a pixel in MSPaint is the same as a pixel in Photoshop. This model is incredibly important, and I cannot complete and release the addon without it unless I decide to cut the entire NPC, which is something I'd rather not do.
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