Does anybody have an UP TO DATE headhacking tutorial?
9 replies, posted
Or something similar, Taggart's one is pretty outdated in some things, such as the programs.
If a new one exists could someone please link me to it? Thanks
His tutorial actually works very well. 3ds max still works the same no matter which version you have.
-snippy-
[editline]1st January 2012[/editline]
Restarted my messy attempt, came out with decent results imo. Except for one problem, can you guess what it is?
[img]http://i.imgur.com/pyWIp.png[/img]
Here, I'll tell you.
[sp]The guy's face has no textures[/sp]
Is there anything wrong with this?
[code]$cdmaterials "models\HaloShockTrooper\"
$cdmaterials "models\Humans\Male\Group01\"
$cdmaterials "models\Humans\Male\"
$cdmaterials "models\humans\male\"[/code]
Find the male face's .vtf and open it up. Then, untick Clamp S and T.
If that doesn't fix it, then you have to move the uv map of his face upward.
Tried it in-game, came out as this.
[img]http://i.imgur.com/fjuY8.jpg[/img]
Eyes are missing and it's not even a ragdoll anymore.
apply eye textures and give it a physics file.
Right, well.
my t-pose effects?
[img]http://i.imgur.com/MhO67.png[/img]
They're t-pose props now.
[img]http://i.imgur.com/6drkI.png[/img]
I should give up.
Post your qc.
Import the bones when you import the smds
and include the ragdoll.smd when compiling.
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