Ok so I recently ported something, so I ran my compiling program and loaded my QC but it keeps locking up when I hit the compile button. It was working perfectly last night
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Compile.jpg[/IMG][/URL]
The image isn't working for me.
[QUOTE=gman003-main;23733732]The image isn't working for me.[/QUOTE]
Gah, stupid Filesmelt
[url=http://uppix.net/6/9/f/c46c7235d2451b7f69ea670cb65c0.html][img]http://uppix.net/6/9/f/c46c7235d2451b7f69ea670cb65c0.jpg[/img][/url]
How many Tris model has?
[QUOTE=arleitiss;23733770]How many Tris model has?[/QUOTE]
Like how many polys?
[url=http://uppix.net/7/5/b/a039d68941504bd87a985bf81fcda.html][img]http://uppix.net/7/5/b/a039d68941504bd87a985bf81fcda.jpg[/img][/url]
Ave you tried compiling using the OB engine option?
[QUOTE=gman003-main;23734008]Ave you tried compiling using the OB engine option?[/QUOTE]
Just tried it, didn't work
Have you tried waiting for it? My compiler locks up sometimes and if I leave it for a bit it works.
[QUOTE=Omolong;23734149]Have you tried waiting for it? My compiler locks up sometimes and if I leave it for a bit it works.[/QUOTE]
I did wait a little for it and nothing but maybe if I leave it a little longer
Can we see the .qc as well?
And is Steam open?
[QUOTE=Omolong;23734190]Can we see the .qc as well?
And is Steam open?[/QUOTE]
Yes Steam is running
[code]$cd "C:\Program Files (x86)\Autodesk\3dsMax8\meshes\Puppet"
$modelname "Fallout 3/Puppet.mdl"
$model "studio" "Puppet.smd"
$texturegroup skinfamilies
{
{ "vaultboyPuppetV77_C" }
{ "vaultboyPuppetV77_D" }
{ "vaultboyPuppetV77" }
}
$cdmaterials "models\Jason278\Fallout 3\"
$hboxset "default"
// Model uses material "vaultboyPuppetV77_C.vmt"
// Model uses material "vaultboyPuppetV77_D.vmt"
// Model uses material "vaultboyPuppetV77.vmt"
$surfaceprop "plastic"
$keyvalues { prop_data { "base" "metal.Small" } }
$sequence idle "puppet.smd" fps 1.00
$collisionmodel "puppet.smd" {
$concave
$mass 0.2
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/code]
[QUOTE=Omolong;23734400]Tried compiling with the SDK open?[/QUOTE]
Didn't work ether
Tried restarting Steam and then, if it doesn't work, your computer?
[QUOTE=Omolong;23734667]Tried restarting Steam and then, if it doesn't work, your computer?[/QUOTE]
Yup, must be my comp
I tried closing a picture I opened and that froze too
Why does your sequence and reference/ragdoll have the same smd name?
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