• Compiler freezes up when I try compiling a model
    17 replies, posted
Ok so I recently ported something, so I ran my compiling program and loaded my QC but it keeps locking up when I hit the compile button. It was working perfectly last night [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Compile.jpg[/IMG][/URL]
The image isn't working for me.
[QUOTE=gman003-main;23733732]The image isn't working for me.[/QUOTE] Gah, stupid Filesmelt [url=http://uppix.net/6/9/f/c46c7235d2451b7f69ea670cb65c0.html][img]http://uppix.net/6/9/f/c46c7235d2451b7f69ea670cb65c0.jpg[/img][/url]
How many Tris model has?
[QUOTE=arleitiss;23733770]How many Tris model has?[/QUOTE] Like how many polys? [url=http://uppix.net/7/5/b/a039d68941504bd87a985bf81fcda.html][img]http://uppix.net/7/5/b/a039d68941504bd87a985bf81fcda.jpg[/img][/url]
Ave you tried compiling using the OB engine option?
[QUOTE=gman003-main;23734008]Ave you tried compiling using the OB engine option?[/QUOTE] Just tried it, didn't work
Have you tried waiting for it? My compiler locks up sometimes and if I leave it for a bit it works.
[QUOTE=Omolong;23734149]Have you tried waiting for it? My compiler locks up sometimes and if I leave it for a bit it works.[/QUOTE] I did wait a little for it and nothing but maybe if I leave it a little longer
Can we see the .qc as well? And is Steam open?
[QUOTE=Omolong;23734190]Can we see the .qc as well? And is Steam open?[/QUOTE] Yes Steam is running [code]$cd "C:\Program Files (x86)\Autodesk\3dsMax8\meshes\Puppet" $modelname "Fallout 3/Puppet.mdl" $model "studio" "Puppet.smd" $texturegroup skinfamilies { { "vaultboyPuppetV77_C" } { "vaultboyPuppetV77_D" } { "vaultboyPuppetV77" } } $cdmaterials "models\Jason278\Fallout 3\" $hboxset "default" // Model uses material "vaultboyPuppetV77_C.vmt" // Model uses material "vaultboyPuppetV77_D.vmt" // Model uses material "vaultboyPuppetV77.vmt" $surfaceprop "plastic" $keyvalues { prop_data { "base" "metal.Small" } } $sequence idle "puppet.smd" fps 1.00 $collisionmodel "puppet.smd" { $concave $mass 0.2 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code]
[code]$cd "C:\Program Files (x86)\Autodesk\3dsMax8\meshes\Puppet" $modelname "Fallout3/Puppet.mdl" $model "Puppet" "Puppet.smd" $texturegroup skinfamilies { { "vaultboyPuppetV77_C" } { "vaultboyPuppetV77_D" } { "vaultboyPuppetV77" } } $cdmaterials "models\Jason278\Fallout3\" $hboxset "default" $surfaceprop "plastic" $sequence idle "puppet.smd" fps 1.00 $collisionmodel "puppet.smd" { $mass 0.2 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code] Try that.
[QUOTE=Omolong;23734321][code]$cd "C:\Program Files (x86)\Autodesk\3dsMax8\meshes\Puppet" $modelname "Fallout3/Puppet.mdl" $model "Puppet" "Puppet.smd" $texturegroup skinfamilies { { "vaultboyPuppetV77_C" } { "vaultboyPuppetV77_D" } { "vaultboyPuppetV77" } } $cdmaterials "models\Jason278\Fallout3\" $hboxset "default" $surfaceprop "plastic" $sequence idle "puppet.smd" fps 1.00 $collisionmodel "puppet.smd" { $mass 0.2 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code] Try that.[/QUOTE] Still doesn't respond
Tried compiling with the SDK open?
[QUOTE=Omolong;23734400]Tried compiling with the SDK open?[/QUOTE] Didn't work ether
Tried restarting Steam and then, if it doesn't work, your computer?
[QUOTE=Omolong;23734667]Tried restarting Steam and then, if it doesn't work, your computer?[/QUOTE] Yup, must be my comp I tried closing a picture I opened and that froze too
Why does your sequence and reference/ragdoll have the same smd name?
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