• Giant Square Model
    6 replies, posted
Alright so my idea is that I want giant model made, texture can be shitty since it doesn't matter. I'm planning to code in lua for gmod a flood-mod type of addon where the map gets flooded every time interval for a certain time interval. How? With this: [URL]http://www.garrysmod.org/downloads/?a=view&id=89112[/URL] So I basically want a giant model/prop that can fill almost any map like gms_nowhere2.bsp ([url]http://www.garrysmod.org/downloads/?a=view&id=20915[/url]), that is a gmod stranded map that my server stays on however I might change maps. I'm not asking for much, just a REALLY REALLY big model. Square shape is preferred.
Bumped, I really need this for my server.
I could easily make a square model but I have no idea how big it would need to be to fill an entire map, or even how to test if it does. I could provide you with a square in SMD format, if you like so you can compile it yourself with whatever scale you want.
Thanks for the reply, I meant cube shaped by the way. But I basically want it to fill almost any map, I don't care if it's bigger than the map.
Here i've made you a source file pack with a cube SMD in it and a qc and bat file to compile it: [url=http://r6whsa.bay.livefilestore.com/y1p15Vx6M0eq5fguICZ5NLW4lviPeDwo-IvjFpsAkjFq1i0sCmM8tI6Rul6q9IeasOzf9z5Yli1O9IoqKdjcHFbfE5tMFS_CkbH/Cube%20Source.zip?download&psid=1]Download[/url] Just change the name, material path and whatever you like and compile it, also to make it larger change the number next to where it says $scale. The texture applied to it is called white so make sure you have a vmt called white wherever you put as the material path.
Thank you so much kind sir
[QUOTE=eNergizer;23789147]Thank you so much kind sir[/QUOTE] np :)
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