• Help with making an MMD model into a working player model for Gmod
    10 replies, posted
So I've managed to convert an MMD model over to VTA, but I have no idea where to take it from there. Excuse me if I'm wrong, new to nearly everything needed to make a player model. But anyways, the model I converted has bones and textures and all of that. I've been looking at guides but they're all out-dated and the programs they use (like all of current SDK programs). Either that or they are guides on 3dsmax, and I'm using Blender. I want to be able to make the MMD model into a player model for Gmod. So for I've been running into thousands of errors, like not being able to get into SDK's Model Viewer, and when I do get in (using the CS:S HLMV), nothing shows up when I load model/files. Help would be really appreciated. Help on solving the issues on some of the programs would be really nice too. Sorry if this is a stupid question to be asking, I've just been looking everywhere but can't find a good source that's up-to-date using Blender.
bump still no success
I'm in the same boat, actually. I've got a model I want to use while learning SFM. Perhaps we can figure things out together.
it sounds to me like you basically need a tutorial for exporting models into source using blender. not something i'm familiar with.
So I've hit my first roadblock, I think. [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/BRS2035blend_zps9a4b30ca.png[/IMG] All the vertical bones on the arms are connected to different parts along the arm. Why it's like this, I don't know. Renaming them is gonna be a pain, but I'll do it and see if it'll export nicely. As a bonus, I made a render when I got bored of trying to fix the model. [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/BRSDrakoComp_zps0cbfe180.png[/IMG]
If you're just wanting that ported as a GMod or L4D2 player model then I've got you covered on that. I started on this a few months ago: [t]http://i.imgur.com/AiMxxOp.jpg[/t] At the time I was trying to fix it up so it matched the Tda quality. I was proud of it just a few months ago when I was working on it but looking back on it after having not touched it in a while I feel like there's already so much that can be done. In any case I'm really just waiting to see how the proportions stuff works out because being forced to yank her pelvis down and arms out makes her look awkwardly skinny, stretchy, and just plain weird. Oh, and for some reason I gave her hair over 40 bones. [t]http://i.imgur.com/1QYH0DF.jpg[/t]
and it works? i thought the limit was 32.
[QUOTE=CaptainBigButt;45406542]If you're just wanting that ported as a GMod or L4D2 player model then I've got you covered on that. I started on this a few months ago: [t]http://i.imgur.com/AiMxxOp.jpg[/t] At the time I was trying to fix it up so it matched the Tda quality. I was proud of it just a few months ago when I was working on it but looking back on it after having not touched it in a while I feel like there's already so much that can be done. In any case I'm really just waiting to see how the proportions stuff works out because being forced to yank her pelvis down and arms out makes her look awkwardly skinny, stretchy, and just plain weird. Oh, and for some reason I gave her hair over 40 bones. [t]http://i.imgur.com/1QYH0DF.jpg[/t][/QUOTE] i have to work with like 200 something most of them are on the dress any pointers?
[QUOTE=GmodPro9000;45414536]i have to work with like 200 something most of them are on the dress any pointers?[/QUOTE] If it's to be a GMod player model then I think the limit for bones is ~128. Though if that's the case then you're probably going to need to delete the current biped and rig it to the valve skeleton anyway along with any additional bones you want to add for jigglebones and helpers. If it's for SFM then I'm not sure there's much you need to worry about, but I don't know that much about how SFM works.
For SFM I think it was 230-something bones, but all the extra bones that are rigged to the arms don't make much sense to me. I'd re-rig it to use less, but I'm not all that great with weight painting. I want to avoid changing the mesh too much since I'm only planning to use it for SFM. I'm also looking to get my hands on the weapon models from the game too.
If you don't know what those bones do, open the model in MMD and look over them. The Tda models have a ridiculous amount of bones and helpers for animating, some of which may not work in SFM.
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