Hi!
Im now trying to rotate the weapon.
Im having problems compiling it.
Heres the QC: [url]http://pastebin.com/00URQg3e[/url]
I appreciate any help
Heres the complete source: [url]http://dl.dropbox.com/u/43050980/Carbine%20%28Source%29.rar[/url]
Simple fix, and I will show you.
You need to change this:
[QUOTE]$sequence idle "idle" loop ACT_VM_IDLE 1 rotate 90.00 0.00 0.00 fps 30
$sequence attack "attack" ACT_VM_PRIMARYATTACK 1 fps 30
$sequence reload "reload" ACT_VM_RELOAD 1 fps 30
$sequence attack2 "attack2" ACT_VM_SECONDARYATTACK 1 fps 30
$sequence charge "charge" ACT_VM_CHARGE 1 fps 30.00
$sequence attackiron "attackiron" ACT_VM_IRONPRIMARY 1 fps 30[/QUOTE]
Into this:
[QUOTE]$sequence idle "idle" loop ACT_VM_IDLE 1 snap rotate -90.00 0.00 0.00 fps 30
$sequence attack "attack" ACT_VM_PRIMARYATTACK 1 snap rotate -90.00 0.00 0.00 fps 30
$sequence reload "reload" ACT_VM_RELOAD 1 snap rotate -90.00 0.00 0.00 fps 30
$sequence attack2 "attack2" ACT_VM_SECONDARYATTACK 1 snap rotate -90.00 0.00 0.00 fps 30
$sequence charge "charge" ACT_VM_CHARGE 1 snap rotate -90.00 0.00 0.00 fps 30.00
$sequence attackiron "attackiron" ACT_VM_IRONPRIMARY 1 snap rotate -90.00 0.00 0.00 fps 30[/QUOTE]
That way, your model should compile properly and not be rotated off screen or into an odd position.
Didnt work
It says cannot find file 0.00
[QUOTE=Matsilagi;34062687]Didnt work
It says cannot find file 0.00[/QUOTE]
Remove the 0.00 bits then. I usually don't even include them, but from what I've noticed with a few Source games, they need to be included every now and then. After removing the 0.00's, it should look something like this:
[QUOTE]$sequence idle "idle" loop ACT_VM_IDLE 1 snap rotate -90 fps 30
$sequence attack "attack" ACT_VM_PRIMARYATTACK 1 snap rotate -90 fps 30
$sequence reload "reload" ACT_VM_RELOAD 1 snap rotate -90 fps 30
$sequence attack2 "attack2" ACT_VM_SECONDARYATTACK 1 snap rotate -90 fps 30
$sequence charge "charge" ACT_VM_CHARGE 1 snap rotate -90 fps 30.00
$sequence attackiron "attackiron" ACT_VM_IRONPRIMARY 1 snap rotate -90 fps 30[/QUOTE]
Hope that works for you.
[QUOTE=Katra804;34064541]Remove the 0.00 bits then. I usually don't even include them, but from what I've noticed with a few Source games, they need to be included every now and then. After removing the 0.00's, it should look something like this:
Hope that works for you.[/QUOTE]
Dont worry, an friend of mine fixed the model.
Now, i only need to start coding the swep, and it will be done.
It will be also released with one alternate hands skin and 5 alternate weapon skins.
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