I was compiling my model but when I compile each time it becomes more effed up.
Example:
[img]http://img36.imageshack.us/img36/4646/9ad73af5034b51ed63b6d8b.png[/img]
Can anyone tell me what I'm doing? I've tried new skeletons, new bones, and different combos of bones but it's always bad.
I think you need to set the rotation/xyz of the bones for the mesh and the collision to the same position.
Try to re-rig the collision model and reference. I think that will help. If it's a prop, just delete all bones and export it again.
Roger-Roger. I will try that.
-snip-
Fixed, I was exporting with the chopper's bone not the rotor's. :derp:
Edit:
New problem, I need help with this one, see OP
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