[release][tab]Name:[/tab] Drivable Lamborghini Murcielago
[tab]Version:[/tab] 1.0
[tab]Description:[/tab] It's a car that you can drive n'shit.
[tab]Requirements:[/tab] Gmod10, the ability to put a folder in a folder. You also need VU mod.
[tab]Download:[/tab] [url=http://www.garrysmod.org/downloads/?a=view&id=54106][img]http://www.garrysmod.org/img/?t=dll&id=54106[/img][/url][url=http://www.gmmod.com/file.php?id=11898][img]http://www.gmmod.com/preview.php?id=11898[/img][/url]
[url]http://files.filefront.com/Drivablemurcielagozip/;12019577;/fileinfo.html[/url]
[/release]
Well after some tinkering I finally finished it. Not the most glamorous model in the world but it serves its purpose. It comes in 7 colors and has custom sounds and a custom horn. No headlights though sorry. This was done for a request. The model is not mine. It is from NFS:HP2. I only converted it and animated it. The sounds are from audio84’s prop based lambo. Anyway have fun with it.
Note this is NOT to be added to Gmow+- or any other massive vehicle pack. This is actually set up as the base addon folder for when RP_EvoCity2 is released. There will be more cars and lots of props. If it is added to another pack it will cause compatibility issues when EvoCity2 comes out. Do not re-upload anywhere. If the mirrors die bump the thread.
Special thanks go out to Kuno86. You rock dude!
[img]http://img297.imageshack.us/img297/4631/rpevocity2rc8p0007in9.jpg[/img]
[img]http://img204.imageshack.us/img204/4229/gmconstruct0000ss5.jpg[/img]
I missed the VMF version of a lambo since the VMF loader died. Thanks.
Holy shit, awesome.
Thank You for Fulfilling my request :)
Looking cool. Is the view properly places, as in, is it on the seat or where the head is. Because all of the normal cars have that bug, I think it's from EP2.
Oh crap forgot about the view thing. Get Vu-Mod if you don't have it already. You don't need VU-mod if you have fueled mod cars or gmow+-.
Holy crap. Looks awesome.
1967 Shelby GT500 best car ever made for Gmod. I love the Lambo though it looks good you get a thanks.
[QUOTE=PLing]Looking cool. Is the view properly places, as in, is it on the seat or where the head is. Because all of the normal cars have that bug, I think it's from EP2.[/QUOTE]
beat me to it, the headlight thing would be cool doesn't fueled mod have headlights? oh wait they don't work.
vmf loader is fixed
Very nice. I can't wait to see these "other" cars you plan to release. :)
EDIT: After testing, "which was a treat by the way ;)" I noticed that the sounds for first gear kick in a bit too late on launch, about a second later than most other cars, which leaves that deadzone for silence to fill in. Other than that, it seems like a great addon.
Fuck yeah SGT! Thanks for te Lambo!
The textures look flat.
[QUOTE=RobSaintanan]The textures look flat.[/QUOTE]
They are. They have a gloss sheen on them but it is minimal. I wasn't going to add a bumpmap or something to it. I also can't add stuff like phong because my computer doesn't display it.
Is there any way to make it faster? :(
I really want this mod but I really don't want vumod. Vumod is a bunch of fucked up cars on my server.
Could you explain why we need vumod so I can try to make it independent?
[QUOTE=CapsAdmin]I really want this mod but I really don't want vumod. Vumod is a bunch of fucked up cars on my server.
Could you explain why we need vumod so I can try to make it independent?[/QUOTE]
Well you don't need it unless you want the first person view to be right or to use the horn. Also by fucked up what do you mean? VuMod only has a few vehicles that just have extra seats and stuff. Nothing real major. Besides if you don't want them in your menu just go into lua/autorun/ look for Nova_Vehicles.lua (think that's the name of it) and delete it.
[b]Edit:[/b]
[QUOTE=ray243]Is there any way to make it faster? :([/QUOTE]
Nope. 110 is pretty much the max for Source.
Does it have sound? Because when I use it it doesn't have sound.
[b]Impressive![/b] Good work.
[QUOTE=bassie12]Does it have sound? Because when I use it it doesn't have sound.[/QUOTE]
Yeah. It has a set of custom sounds with it. It should work fine. You just need to drag the sicknessmodel folder into addons and go from there. The sounds won't work if you added it while ingame.
[QUOTE=Sgt.Sgt]Yeah. It has a set of custom sounds with it. It should work fine. You just need to drag the sicknessmodel folder into addons and go from there. The sounds won't work if you added it while ingame.[/QUOTE]
Nope, still doesn't work.
:(
i love you sgt.sgt my favorite car art thingy. :fap:
Really nice job! Although I'll wait until Evocity2 comes out, I don't want to spoil all my fun :)
Is it a possibility to animate my care i ported into gmod?
[url]http://garrysmod.org/downloads/?a=view&id=27333[/url]
[QUOTE=Sgt.Sgt]Nope. 110 is pretty much the max for Source.[/QUOTE]
There is actually a mod/addon which lets you change all the source physics parameters in the console, Jinto's Physics Module;
[url]http://forums.facepunchstudios.com/showthread.php?t=585848[/url]
Nice job with the lambo!
[QUOTE=peterboi]Is it a possibility to animate my care i ported into gmod?
[url]http://garrysmod.org/downloads/?a=view&id=27333[/url][/QUOTE]
Yeah. I can try to make those this week at some point.
[QUOTE=Sgt.Sgt]Yeah. I can try to make those this week at some point.[/QUOTE]
Yes! Driveable BUMBLEBEE!
is it me,or is the front wheels are too slightly forward?
[QUOTE=Sero]I missed the VMF version of a lambo since the VMF loader died. Thanks.[/QUOTE]
VMF loader works just a file is in the wrong place
Thank you so very much! This car is very well made! It's so funny to photograph! Here's some pictures of your car :D
[IMG]http://i29.photobucket.com/albums/c289/Ferosso/6-3.jpg[/IMG]
[IMG]http://i29.photobucket.com/albums/c289/Ferosso/5-5.jpg[/IMG]
[IMG]http://i29.photobucket.com/albums/c289/Ferosso/4-6.jpg[/IMG]
[IMG]http://i29.photobucket.com/albums/c289/Ferosso/3-5.jpg[/IMG]
[IMG]http://i29.photobucket.com/albums/c289/Ferosso/2-7.jpg[/IMG]
[IMG]http://i29.photobucket.com/albums/c289/Ferosso/1-8.jpg[/IMG]
Sorry, you need to Log In to post a reply to this thread.