• Question: Model with multiple uvmaps/textures?
    1 replies, posted
I'm working on a short film for Valve's Saxxy Awards and I've been writing up scripts and drawing up storyboards. I'm using the Source Film Maker as the engine path to compile and save stuff to. I'm now in the process of modeling and texturing some models, some of them with animated sequences, and so far I've been able to keep them all on one uv map. Successfully compiled them as well. One question I have before attempting to proceed, I have a model that is quite complicated, made in Blender, it contains a lot of "loose parts", before I attempt the forever process of texturing it would I be able to use more than one uvmap/texture, does the Source engine support that? I assume in the QC file I just link to the directory of where all the materials are located and the smd file exported will pick them up. Would I need to add anything to the VMT or will I need to create a separate VMT for each file?
Yes source supports it. Just have each different part have a different material ID (texture name). You need multiple VMTs.
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