• Prop from Blender
    1 replies, posted
I currently have Blender 2.61 installed. I had created and textured a Balrog (Cave Story) model in SketchUp and have imported it into Blender, but I need help turning it into a prop for GMod. I am actually fairly inexperienced at Blender, as all I know how to do in it is import/export objects, and make a severely deformed cube.
Do you have an .smd importer/exporter? If not, here's a link with instructions: [URL="https://developer.valvesoftware.com/wiki/Blender_SMD_Tools"]CLICK ME, QUICK![/URL] A prop should be easier to make, requiring one bone, a simple .qc, and of course a compiler. There are tutorials around, so figure some stuff out. [URL="http://www.facepunch.com/threads/734991"]Here's a thread, it'll help![/URL]
Sorry, you need to Log In to post a reply to this thread.