• Dead Space View models
    8 replies, posted
Can someone please make a Viewmodel of these models? [url]http://www.facepunch.com/showthread.php?t=800615[/url] I don't really know too mch about them but people in that thread wanted me to make a request because I am coding them.
i'd need to know what hold types your using and such and to what extent they'd need animating.
Well the First model I would like to see is a view model for the Plasma cutter. I believe it is a pistol and I'm sure if you look on youtube youcan see some sort of In-game demo.
Well I know what it looks like (though only the plasma cutter) from playing the game but i'd need to know what your intending to code so I can make it fit, as in I know you can switch model type to have it switch between the functions (like with silencers), but i'm not sure what i'd have to make to do that, also I have no idea how to add effects (well I do but it's never worked).
I just need it to be a plasma cutter model that has a firing, reloading, and switching between vertical and horizontal animations. You don't need to make the screen that displays ammo if you dont want to.
If its not on the model I can't really do a ammo screen (no idea how to), what would the switching anim need to be called? (also i'm gonna have to play dead space again to see how it does it damn)
Why not just switch1 for the animation?
There's not much of an animation to note, it (The yellow section) just turns 90 degrees without real other animations. Unless you want to do the laser. Looking forward to this. [editline]02:19PM[/editline] Oh wait the models already have both fire modes. Well I guess you can work it out from there which sections actually turn.
Yeah, it has two models in both directions, not one model that switches.
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