• I need your help with trying to put texture on FF: Dissdia 012 models
    2 replies, posted
Hello, Valve released their Dota 2 Workshop tools Alpha so now people can officially make custom maps (Warlocks, tower defence, campaigns etc). I'm trying to make a custom map with FF characters. When i import smd into Blender, it looks normal. The problem is applying the textures. I would use the uv map tool, and try to add the image texture but it turns out all distorted, and i can't seem to grasp on how to add multiple texture images to 1 model. [IMG]http://oi61.tinypic.com/2eweddw.jpg[/IMG] I'm not sure if it's supposed to look like that. So when i go in edit mode, and apply the textures this is what i get. The parts seem to attach to their respective places, but areas that are not covered, will be covered with whats there. The two other image texture files are below. [IMG]http://oi58.tinypic.com/256cjnt.jpg[/IMG] [IMG]http://oi57.tinypic.com/1zyy61k.jpg[/IMG] I literally started Blender and modeling yesterday and i can't do shet. Some other people i found, seem to have used 3ds Max to create new materials, diffuse material. Or others just used Maya. sigh
Assigning multiple materials in Blender is easy, take a look at this: [url]http://wiki.blender.org/index.php/Doc:2.6/Manual/Materials/Assigning_a_material[/url] [url]http://wiki.blender.org/index.php/Doc:2.6/Manual/Materials/Multiple_Materials[/url] You should have at least 2 materials, one for the body of the character, and another for the sword. Once you have the materials ready, re-name them according to the name of the textures. Example: The texture of the character is called "diss_00" then this should be the name of your material in Blender. The material for the sword should be "diss_01".
[QUOTE=A-06;45727137]Assigning multiple materials in Blender is easy, take a look at this: [url]http://wiki.blender.org/index.php/Doc:2.6/Manual/Materials/Assigning_a_material[/url] [url]http://wiki.blender.org/index.php/Doc:2.6/Manual/Materials/Multiple_Materials[/url] You should have at least 2 materials, one for the body of the character, and another for the sword. Once you have the materials ready, re-name them according to the name of the textures. Example: The texture of the character is called "diss_00" then this should be the name of your material in Blender. The material for the sword should be "diss_01".[/QUOTE] Thanks for the reply. I actually successfully? applied the textures a few hours ago, through a different method. A guy on another forum said that smds usually get exported as one mesh, and recommended me to export an obj (this split the main mesh as 4 parts, still not sure what the 4th part was) into blender and do a bone weight copy. I imported the obj and the smd. Did a bone weight transfer of the 4 obj meshes to the main mesh. Then made two image materials. [IMG]http://oi62.tinypic.com/oirfag.jpg[/IMG] [IMG]http://oi60.tinypic.com/2cxt0jo.jpg[/IMG] So... 1. am i good to go, doing the pose mode and doing animations now? 2. What am i supposed to do with the rda file. The rda file has the animations no? Can i open it in blender or something and use those existing animations and compute it into a qc file? 3. How to get rid of those grey bold edges on the sword? Or is this just a visual thing?
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