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Compiling Jeep Error.
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Hey guys, I'm making a modified jeep model, when I try to compile it, it says: [code]g_path: "compile" Working on "compile.qc" SMD MODEL C:\Users\Stan/buggy_reference.smd SMD MODEL C:\Users\Stan/lod1_buggy_reference.smd SMD MODEL C:\Users\Stan/lod2_buggy_reference.smd SMD MODEL C:\Users\Stan/lod3_buggy_reference.smd SMD MODEL C:\Users\Stan/lod4_buggy_reference.smd Processing $shadowlod SMD MODEL C:\Users\Stan/lod5_buggy_reference.smd SMD MODEL C:\Users\Stan/UnknownModelName.smd ERROR: Model can only have one $shadowlod and it must be the last lod in the .qc (70) : end ERROR: Aborted Processing on 'buggy.mdl' [/code] Do you guys know what this is causing? .QC File: [code]$cd "C:\Users\Stan" $modelname "buggy.mdl" $model "Body" "buggy_reference.smd" $lod 18 { replacemodel "buggy_reference" "lod1_buggy_reference" } $lod 40 { replacemodel "buggy_reference" "lod2_buggy_reference" } $lod 80 { replacemodel "buggy_reference" "lod3_buggy_reference" } $lod 110 { replacemodel "buggy_reference" "lod4_buggy_reference" } $shadowlod { replacemodel "buggy_reference" "lod5_buggy_reference" } $model "tau_cannon" "UnknownModelName.smd" $lod 18 { replacemodel "UnknownModelName" "lod1_UnknownModelName" } $lod 40 { replacemodel "UnknownModelName" "lod2_UnknownModelName" } $lod 80 { replacemodel "UnknownModelName" "lod3_UnknownModelName" } $lod 110 { replacemodel "UnknownModelName" "lod4_UnknownModelName" } $shadowlod { replacemodel "UnknownModelName" "lod5_UnknownModelName" } $model "tau_cannon" "tau_reference.smd" $lod 18 { replacemodel "tau_reference" "lod1_tau_reference" } $lod 40 { replacemodel "tau_reference" "lod2_tau_reference" } $lod 80 { replacemodel "tau_reference" "lod3_tau_reference" } $lod 110 { replacemodel "tau_reference" "lod4_tau_reference" } $shadowlod { replacemodel "tau_reference" "lod5_tau_reference" } $poseparameter vehicle_weapon_yaw -120.00 120.00 $poseparameter vehicle_weapon_pitch -60.00 60.00 $poseparameter vehicle_guage 0.00 1.00 $poseparameter vehicle_steer -1.00 1.00 $poseparameter vehicle_wheel_fl_height 0.00 1.00 $poseparameter vehicle_wheel_fr_height 0.00 1.00 $poseparameter vehicle_wheel_rl_height 0.00 1.00 $poseparameter vehicle_wheel_rr_height 0.00 1.00 $poseparameter vehicle_wheel_fl_spin -180.00 180.00 360.00 $poseparameter vehicle_wheel_fr_spin -180.00 180.00 360.00 $poseparameter vehicle_wheel_rl_spin -180.00 180.00 360.00 $poseparameter vehicle_wheel_rr_spin -180.00 180.00 360.00 $poseparameter gun_spin -180.00 180.00 360.00 $cdmaterials "models\buggy\" $hboxset "default" $hbox 0 "Rig_Buggy.Frame" -30.000 -15.500 15.500 30.000 9.500 100.500 $hbox 0 "Rig_Buggy.Frame" -3.000 -17.000 -18.000 21.000 25.000 14.000 $hbox 0 "Rig_Buggy.Frame" -30.000 -6.000 -58.000 30.000 56.000 -22.000 $hbox 5 "Rig_Buggy.Frame" -30.000 -15.000 -67.500 30.000 35.000 -32.500 $hboxset "entryboxes" $hbox 1 "Rig_Buggy.Frame" 25.000 -35.000 -50.000 105.000 55.000 50.000 $hbox 2 "Rig_Buggy.Frame" -105.000 -35.000 -50.000 -25.000 55.000 50.000 $hbox 3 "Rig_Buggy.Frame" -40.000 -20.000 40.000 40.000 70.000 150.000 // Model uses material "ammo_box.vmt" // Model uses material "buggy001.vmt" $attachment "levitate_target" "Rig_Buggy.Gun_Parent" -0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "gun_ref" "Rig_Buggy.Gun" -0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "wheel_fl" "Rig_Buggy.Wheel_FL_Rotate" 0.00 -0.00 0.00 rotate 0.00 -0.00 0.00 $attachment "wheel_fr" "Rig_Buggy.Wheel_FR_Rotate" 0.00 -0.00 -0.00 rotate -0.00 0.00 0.00 $attachment "wheel_rl" "Rig_Buggy.Wheel_RL" 0.00 0.00 -0.00 rotate -0.00 0.00 0.00 $attachment "wheel_rr" "Rig_Buggy.Wheel_RR" -0.00 0.00 -0.00 rotate 0.00 0.00 -0.00 $attachment "vehicle_driver_eyes" "Rig_Buggy.view" 5.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "vehicle_feet_passenger0" "Rig_Buggy.view" 0.00 0.00 -32.00 rotate 0.00 0.00 0.00 $attachment "vehicle_engine" "Rig_Buggy.Frame" 0.00 0.00 -40.00 rotate -0.00 0.00 0.00 $attachment "exit1" "Rig_Buggy.Frame" 69.43 27.95 28.02 rotate -90.00 -90.00 0.00 $attachment "exit2" "Rig_Buggy.Frame" -69.43 27.95 28.02 rotate -90.00 -90.00 0.00 $attachment "exit3" "Rig_Buggy.Frame" 5.61 70.95 52.93 rotate -90.00 -90.00 0.00 $attachment "exit4" "Rig_Buggy.Frame" -0.00 27.95 -110.09 rotate -90.00 -90.00 0.00 $attachment "exit5" "Rig_Buggy.Frame" 0.00 -74.18 -11.98 rotate -67.83 90.00 0.00 $attachment "exit6" "Rig_Buggy.Frame" 0.00 -74.18 -11.98 rotate -67.83 90.00 0.00 $attachment "exit7" "Rig_Buggy.Frame" 70.21 -14.14 -1.04 rotate -51.46 -165.29 -104.71 $attachment "exit8" "Rig_Buggy.Frame" -70.21 -14.14 3.99 rotate -49.87 -14.71 104.71 $attachment "enter1" "Rig_Buggy.Frame" 69.43 19.95 -1.98 rotate 0.00 180.00 90.00 $attachment "enter2" "Rig_Buggy.Frame" -69.43 19.95 -1.98 rotate -0.00 0.00 -90.00 $attachment "enter3" "Rig_Buggy.Frame" 5.61 62.95 81.37 rotate 55.44 -90.00 180.00 $attachment "enter4" "Rig_Buggy.Frame" 0.00 19.95 -110.09 rotate -90.00 -90.00 0.00 $attachment "beam_damage" "Rig_Buggy.Frame" 10.00 7.00 29.00 rotate -0.00 0.00 0.00 $attachment "seagull_perch1" "Rig_Buggy.Frame" -18.00 20.00 53.00 rotate -0.00 180.00 90.00 $attachment "seagull_perch2" "Rig_Buggy.Frame" 10.00 5.00 88.00 rotate -90.00 -90.00 0.00 $attachment "seagull_perch3" "Rig_Buggy.Frame" -8.00 50.00 -46.00 rotate 90.00 90.00 0.00 $attachment "taucannon" "Rig_Buggy.Frame" -18.00 10.00 53.00 rotate 90.00 90.00 0.00 $attachment "headlight" "Rig_Buggy.Frame" 0.00 5.00 100.00 rotate -90.00 -90.00 0.00 $attachment "Muzzle" "Rig_Buggy.Gun" 12.63 -0.00 -0.00 rotate -0.00 -0.00 -0.00 $surfaceprop "metal" $keyvalues { vehicle_entry { "enter1" "1" "enter2" "2" "enter3" "3" } vehicle_exit { "exit1" "upright" "exit2" "upright" "exit7" "upsidedown" "exit8" "upsidedown" } vehicle_escape_exit { "exit3" "upright" "exit4" "upright" "exit5" "upsidedown" "exit6" "upsidedown" } } $illumposition 0.000 -24.304 49.621 $sequence idle "idle" ACT_IDLE 1 fps 30.00 $sequence turn "turn" fps 30.00 $sequence suspension "suspension" fps 30.00 $sequence spin "spin" fps 30.00 $sequence aim "aim" fps 30.00 $sequence gun_spin "gun_spin" fps 30.00 $sequence speedo "speedo" fps 30.00 $sequence enter1 "enter1" fps 30.00 $sequence exit1 "exit1" fps 30.00 $sequence enter2 "enter2" fps 30.00 $sequence exit2 "exit2" fps 30.00 $sequence enter3 "enter3" fps 30.00 $sequence exit3 "exit3" fps 30.00 $sequence enter4 "enter4" fps 30.00 $sequence exit4 "exit4" fps 30.00 $sequence exit5 "exit5" fps 30.00 $sequence exit6 "exit6" fps 30.00 $sequence exit7 "exit7" fps 30.00 $sequence exit8 "exit8" fps 30.00 $sequence ammo_open "ammo_open" fps 30.00 $sequence ammo_close "ammo_close" fps 30.00 $sequence tau_levitate "tau_levitate" fps 30.00 $animation a_tau_removed "a_tau_removed" fps 30.000000 $sequence tau_removed "a_tau_removed" fps 30.00 $sequence exit_tauremoved "exit_tauremoved" fps 30.00 $animation down_left "down_left" fps 30.000000 $animation mid_left "mid_left" fps 30.000000 $animation up_left "up_left" fps 30.000000 $animation down_center "down_center" fps 30.000000 $animation mid_center "mid_center" fps 30.000000 $animation up_center "up_center" fps 30.000000 $animation down_right "down_right" fps 30.000000 $animation mid_right "mid_right" fps 30.000000 $animation up_right "up_right" fps 30.000000 $sequence aim_all "down_left" fps 30.00 { blendwidth 9 blend vehicle_weapon_yaw -120.000000 120.000000 autoplay mid_left up_left down_center mid_center up_center down_right mid_right up_right } $animation mdldecompiler_delta.smd "mdldecompiler_delta.smd" fps 30 $animation gun_spin0 "gun_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation gun_spin120 "gun_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation gun_spin240 "gun_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence gun_spinning "gun_spin0" fps 30.00 { blendwidth 4 blend gun_spin -180.000000 180.000000 delta autoplay gun_spin120 gun_spin240 gun_spin0 } $animation slow "slow" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation mid "mid" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation fast "fast" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence speedometer "slow" fps 30.00 { blendwidth 3 blend vehicle_guage 0.000000 1.000000 delta autoplay mid fast } $animation turn_left "turn_left" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation turn_right "turn_right" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence turning "turn_left" fps 30.00 { blendwidth 2 blend vehicle_steer -1.000000 1.000000 delta autoplay turn_right } $animation wheel_fr_low "wheel_fr_low" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fr_high "wheel_fr_high" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_fr_suspension "wheel_fr_low" fps 30.00 { blendwidth 2 blend vehicle_wheel_fr_height 0.000000 1.000000 delta autoplay wheel_fr_high } $animation wheel_fr_spin0 "wheel_fr_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fr_spin120 "wheel_fr_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fr_spin240 "wheel_fr_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_fr_spin "wheel_fr_spin0" fps 30.00 { blendwidth 4 blend vehicle_wheel_fr_spin -180.000000 180.000000 delta autoplay wheel_fr_spin120 wheel_fr_spin240 wheel_fr_spin0 } $animation wheel_fl_low "wheel_fl_low" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fl_high "wheel_fl_high" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_fl_suspension "wheel_fl_low" fps 30.00 { blendwidth 2 blend vehicle_wheel_fl_height 0.000000 1.000000 delta autoplay wheel_fl_high } $animation wheel_fl_spin0 "wheel_fl_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fl_spin120 "wheel_fl_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fl_spin240 "wheel_fl_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_fl_spin "wheel_fl_spin0" fps 30.00 { blendwidth 4 blend vehicle_wheel_fl_spin -180.000000 180.000000 delta autoplay wheel_fl_spin120 wheel_fl_spin240 wheel_fl_spin0 } $animation wheel_rr_low "wheel_rr_low" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rr_high "wheel_rr_high" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_rr_suspension "wheel_rr_low" fps 30.00 { blendwidth 2 blend vehicle_wheel_rr_height 0.000000 1.000000 delta autoplay wheel_rr_high } $animation wheel_rr_spin0 "wheel_rr_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rr_spin120 "wheel_rr_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rr_spin240 "wheel_rr_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_rr_spin "wheel_rr_spin0" fps 30.00 { blendwidth 4 blend vehicle_wheel_rr_spin -180.000000 180.000000 delta autoplay wheel_rr_spin120 wheel_rr_spin240 wheel_rr_spin0 } $animation wheel_rl_low "wheel_rl_low" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rl_high "wheel_rl_high" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_rl_suspension "wheel_rl_low" fps 30.00 { blendwidth 2 blend vehicle_wheel_rl_height 0.000000 1.000000 delta autoplay wheel_rl_high } $animation wheel_rl_spin0 "wheel_rl_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rl_spin120 "wheel_rl_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rl_spin240 "wheel_rl_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_rl_spin "wheel_rl_spin0" fps 30.00 { blendwidth 4 blend vehicle_wheel_rl_spin -180.000000 180.000000 delta autoplay wheel_rl_spin120 wheel_rl_spin240 wheel_rl_spin0 } $collisionmodel "phymodel.smd" { $concave $mass 800.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code] Thats the default Jeep .qc file i'm using here. Help would be great.
[code]$cd "C:\Users\Stan" $modelname "buggy.mdl" $model "Body" "buggy_reference.smd" $model "tau_cannon" "UnknownModelName.smd" $poseparameter vehicle_weapon_yaw -120.00 120.00 $poseparameter vehicle_weapon_pitch -60.00 60.00 $poseparameter vehicle_guage 0.00 1.00 $poseparameter vehicle_steer -1.00 1.00 $poseparameter vehicle_wheel_fl_height 0.00 1.00 $poseparameter vehicle_wheel_fr_height 0.00 1.00 $poseparameter vehicle_wheel_rl_height 0.00 1.00 $poseparameter vehicle_wheel_rr_height 0.00 1.00 $poseparameter vehicle_wheel_fl_spin -180.00 180.00 360.00 $poseparameter vehicle_wheel_fr_spin -180.00 180.00 360.00 $poseparameter vehicle_wheel_rl_spin -180.00 180.00 360.00 $poseparameter vehicle_wheel_rr_spin -180.00 180.00 360.00 $poseparameter gun_spin -180.00 180.00 360.00 $cdmaterials "models\buggy\" $hboxset "default" $hbox 0 "Rig_Buggy.Frame" -30.000 -15.500 15.500 30.000 9.500 100.500 $hbox 0 "Rig_Buggy.Frame" -3.000 -17.000 -18.000 21.000 25.000 14.000 $hbox 0 "Rig_Buggy.Frame" -30.000 -6.000 -58.000 30.000 56.000 -22.000 $hbox 5 "Rig_Buggy.Frame" -30.000 -15.000 -67.500 30.000 35.000 -32.500 $hboxset "entryboxes" $hbox 1 "Rig_Buggy.Frame" 25.000 -35.000 -50.000 105.000 55.000 50.000 $hbox 2 "Rig_Buggy.Frame" -105.000 -35.000 -50.000 -25.000 55.000 50.000 $hbox 3 "Rig_Buggy.Frame" -40.000 -20.000 40.000 40.000 70.000 150.000 // Model uses material "ammo_box.vmt" // Model uses material "buggy001.vmt" $attachment "levitate_target" "Rig_Buggy.Gun_Parent" -0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "gun_ref" "Rig_Buggy.Gun" -0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "wheel_fl" "Rig_Buggy.Wheel_FL_Rotate" 0.00 -0.00 0.00 rotate 0.00 -0.00 0.00 $attachment "wheel_fr" "Rig_Buggy.Wheel_FR_Rotate" 0.00 -0.00 -0.00 rotate -0.00 0.00 0.00 $attachment "wheel_rl" "Rig_Buggy.Wheel_RL" 0.00 0.00 -0.00 rotate -0.00 0.00 0.00 $attachment "wheel_rr" "Rig_Buggy.Wheel_RR" -0.00 0.00 -0.00 rotate 0.00 0.00 -0.00 $attachment "vehicle_driver_eyes" "Rig_Buggy.view" 5.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "vehicle_feet_passenger0" "Rig_Buggy.view" 0.00 0.00 -32.00 rotate 0.00 0.00 0.00 $attachment "vehicle_engine" "Rig_Buggy.Frame" 0.00 0.00 -40.00 rotate -0.00 0.00 0.00 $attachment "exit1" "Rig_Buggy.Frame" 69.43 27.95 28.02 rotate -90.00 -90.00 0.00 $attachment "exit2" "Rig_Buggy.Frame" -69.43 27.95 28.02 rotate -90.00 -90.00 0.00 $attachment "exit3" "Rig_Buggy.Frame" 5.61 70.95 52.93 rotate -90.00 -90.00 0.00 $attachment "exit4" "Rig_Buggy.Frame" -0.00 27.95 -110.09 rotate -90.00 -90.00 0.00 $attachment "exit5" "Rig_Buggy.Frame" 0.00 -74.18 -11.98 rotate -67.83 90.00 0.00 $attachment "exit6" "Rig_Buggy.Frame" 0.00 -74.18 -11.98 rotate -67.83 90.00 0.00 $attachment "exit7" "Rig_Buggy.Frame" 70.21 -14.14 -1.04 rotate -51.46 -165.29 -104.71 $attachment "exit8" "Rig_Buggy.Frame" -70.21 -14.14 3.99 rotate -49.87 -14.71 104.71 $attachment "enter1" "Rig_Buggy.Frame" 69.43 19.95 -1.98 rotate 0.00 180.00 90.00 $attachment "enter2" "Rig_Buggy.Frame" -69.43 19.95 -1.98 rotate -0.00 0.00 -90.00 $attachment "enter3" "Rig_Buggy.Frame" 5.61 62.95 81.37 rotate 55.44 -90.00 180.00 $attachment "enter4" "Rig_Buggy.Frame" 0.00 19.95 -110.09 rotate -90.00 -90.00 0.00 $attachment "beam_damage" "Rig_Buggy.Frame" 10.00 7.00 29.00 rotate -0.00 0.00 0.00 $attachment "seagull_perch1" "Rig_Buggy.Frame" -18.00 20.00 53.00 rotate -0.00 180.00 90.00 $attachment "seagull_perch2" "Rig_Buggy.Frame" 10.00 5.00 88.00 rotate -90.00 -90.00 0.00 $attachment "seagull_perch3" "Rig_Buggy.Frame" -8.00 50.00 -46.00 rotate 90.00 90.00 0.00 $attachment "taucannon" "Rig_Buggy.Frame" -18.00 10.00 53.00 rotate 90.00 90.00 0.00 $attachment "headlight" "Rig_Buggy.Frame" 0.00 5.00 100.00 rotate -90.00 -90.00 0.00 $attachment "Muzzle" "Rig_Buggy.Gun" 12.63 -0.00 -0.00 rotate -0.00 -0.00 -0.00 $surfaceprop "metal" $keyvalues { vehicle_entry { "enter1" "1" "enter2" "2" "enter3" "3" } vehicle_exit { "exit1" "upright" "exit2" "upright" "exit7" "upsidedown" "exit8" "upsidedown" } vehicle_escape_exit { "exit3" "upright" "exit4" "upright" "exit5" "upsidedown" "exit6" "upsidedown" } } $illumposition 0.000 -24.304 49.621 $sequence idle "idle" ACT_IDLE 1 fps 30.00 $sequence turn "turn" fps 30.00 $sequence suspension "suspension" fps 30.00 $sequence spin "spin" fps 30.00 $sequence aim "aim" fps 30.00 $sequence gun_spin "gun_spin" fps 30.00 $sequence speedo "speedo" fps 30.00 $sequence enter1 "enter1" fps 30.00 $sequence exit1 "exit1" fps 30.00 $sequence enter2 "enter2" fps 30.00 $sequence exit2 "exit2" fps 30.00 $sequence enter3 "enter3" fps 30.00 $sequence exit3 "exit3" fps 30.00 $sequence enter4 "enter4" fps 30.00 $sequence exit4 "exit4" fps 30.00 $sequence exit5 "exit5" fps 30.00 $sequence exit6 "exit6" fps 30.00 $sequence exit7 "exit7" fps 30.00 $sequence exit8 "exit8" fps 30.00 $sequence ammo_open "ammo_open" fps 30.00 $sequence ammo_close "ammo_close" fps 30.00 $sequence tau_levitate "tau_levitate" fps 30.00 $animation a_tau_removed "a_tau_removed" fps 30.000000 $sequence tau_removed "a_tau_removed" fps 30.00 $sequence exit_tauremoved "exit_tauremoved" fps 30.00 $animation down_left "down_left" fps 30.000000 $animation mid_left "mid_left" fps 30.000000 $animation up_left "up_left" fps 30.000000 $animation down_center "down_center" fps 30.000000 $animation mid_center "mid_center" fps 30.000000 $animation up_center "up_center" fps 30.000000 $animation down_right "down_right" fps 30.000000 $animation mid_right "mid_right" fps 30.000000 $animation up_right "up_right" fps 30.000000 $sequence aim_all "down_left" fps 30.00 { blendwidth 9 blend vehicle_weapon_yaw -120.000000 120.000000 autoplay mid_left up_left down_center mid_center up_center down_right mid_right up_right } $animation mdldecompiler_delta.smd "mdldecompiler_delta.smd" fps 30 $animation gun_spin0 "gun_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation gun_spin120 "gun_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation gun_spin240 "gun_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence gun_spinning "gun_spin0" fps 30.00 { blendwidth 4 blend gun_spin -180.000000 180.000000 delta autoplay gun_spin120 gun_spin240 gun_spin0 } $animation slow "slow" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation mid "mid" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation fast "fast" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence speedometer "slow" fps 30.00 { blendwidth 3 blend vehicle_guage 0.000000 1.000000 delta autoplay mid fast } $animation turn_left "turn_left" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation turn_right "turn_right" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence turning "turn_left" fps 30.00 { blendwidth 2 blend vehicle_steer -1.000000 1.000000 delta autoplay turn_right } $animation wheel_fr_low "wheel_fr_low" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fr_high "wheel_fr_high" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_fr_suspension "wheel_fr_low" fps 30.00 { blendwidth 2 blend vehicle_wheel_fr_height 0.000000 1.000000 delta autoplay wheel_fr_high } $animation wheel_fr_spin0 "wheel_fr_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fr_spin120 "wheel_fr_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fr_spin240 "wheel_fr_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_fr_spin "wheel_fr_spin0" fps 30.00 { blendwidth 4 blend vehicle_wheel_fr_spin -180.000000 180.000000 delta autoplay wheel_fr_spin120 wheel_fr_spin240 wheel_fr_spin0 } $animation wheel_fl_low "wheel_fl_low" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fl_high "wheel_fl_high" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_fl_suspension "wheel_fl_low" fps 30.00 { blendwidth 2 blend vehicle_wheel_fl_height 0.000000 1.000000 delta autoplay wheel_fl_high } $animation wheel_fl_spin0 "wheel_fl_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fl_spin120 "wheel_fl_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_fl_spin240 "wheel_fl_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_fl_spin "wheel_fl_spin0" fps 30.00 { blendwidth 4 blend vehicle_wheel_fl_spin -180.000000 180.000000 delta autoplay wheel_fl_spin120 wheel_fl_spin240 wheel_fl_spin0 } $animation wheel_rr_low "wheel_rr_low" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rr_high "wheel_rr_high" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_rr_suspension "wheel_rr_low" fps 30.00 { blendwidth 2 blend vehicle_wheel_rr_height 0.000000 1.000000 delta autoplay wheel_rr_high } $animation wheel_rr_spin0 "wheel_rr_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rr_spin120 "wheel_rr_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rr_spin240 "wheel_rr_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_rr_spin "wheel_rr_spin0" fps 30.00 { blendwidth 4 blend vehicle_wheel_rr_spin -180.000000 180.000000 delta autoplay wheel_rr_spin120 wheel_rr_spin240 wheel_rr_spin0 } $animation wheel_rl_low "wheel_rl_low" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rl_high "wheel_rl_high" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_rl_suspension "wheel_rl_low" fps 30.00 { blendwidth 2 blend vehicle_wheel_rl_height 0.000000 1.000000 delta autoplay wheel_rl_high } $animation wheel_rl_spin0 "wheel_rl_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rl_spin120 "wheel_rl_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation wheel_rl_spin240 "wheel_rl_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence wheel_rl_spin "wheel_rl_spin0" fps 30.00 { blendwidth 4 blend vehicle_wheel_rl_spin -180.000000 180.000000 delta autoplay wheel_rl_spin120 wheel_rl_spin240 wheel_rl_spin0 } $collisionmodel "phymodel.smd" { $concave $mass 800.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code] Not sure if it would help but those line are not necessery.
Well i'll be damned, it works!
Sorry, you need to
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