Funny thing, I was just about to make a small tutorial on this.
You need to add these lines to your QC:
[code]
$texturegroup skinfamilies
{
{ "texture1.vmt" }
{ "texture2.vmt" }
{ "texture3.vmt" }
}
[/code]
Just below $cdmaterials.
ok... let's start. What is QC? What is $cdmaterials? Where can i find that?
[url]http://www.facepunch.com/showthread.php?t=635331[/url]
Try that first then make multiple skins. It will teach you the basics so you'll know what a QC is and what it's for.
Edit: ValveWiki page for this: [url]http://developer.valvesoftware.com/wiki/Multiple_Skins_for_a_Single_Model[/url]
Also you dont need ".vmt" after all the materials defined, its perfectly fine without them (and the compiler sometimes gets confused with them i've found).
It's to hard for mee. I quess I must just hex model, it's much easier.
And sorry my bad english.
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