• How to create many skins for a single model?
    4 replies, posted
Please tell me how or give me a link on tutorial!
Funny thing, I was just about to make a small tutorial on this. You need to add these lines to your QC: [code] $texturegroup skinfamilies { { "texture1.vmt" } { "texture2.vmt" } { "texture3.vmt" } } [/code] Just below $cdmaterials.
ok... let's start. What is QC? What is $cdmaterials? Where can i find that?
[url]http://www.facepunch.com/showthread.php?t=635331[/url] Try that first then make multiple skins. It will teach you the basics so you'll know what a QC is and what it's for. Edit: ValveWiki page for this: [url]http://developer.valvesoftware.com/wiki/Multiple_Skins_for_a_Single_Model[/url] Also you dont need ".vmt" after all the materials defined, its perfectly fine without them (and the compiler sometimes gets confused with them i've found).
It's to hard for mee. I quess I must just hex model, it's much easier. And sorry my bad english.
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