• Custom c_model issue
    4 replies, posted
Hi all, I'm currently trying to make some custom c_models that use the c_grenade.mdl file, but instead of a grenade I change it to something else, such as a melon for example. I've rigged it and everything in blender: [url]http://i.imgur.com/DaHZIaG.png[/url] Following all instructions, this is the result on compiling the .mdl file: [url]http://i.imgur.com/VdpxqYO.jpg[/url] I can't seem to fix this no matter what I do. Any suggestions?
[QUOTE=Turtle95;45855020]Hi all, I'm currently trying to make some custom c_models that use the c_grenade.mdl file, but instead of a grenade I change it to something else, such as a melon for example. I've rigged it and everything in blender: [url]http://i.imgur.com/DaHZIaG.png[/url] Following all instructions, this is the result on compiling the .mdl file: [url]http://i.imgur.com/VdpxqYO.jpg[/url] I can't seem to fix this no matter what I do. Any suggestions?[/QUOTE] looks like a t-pose. do you have the animations?
[QUOTE=Stiffy360;45857589]looks like a t-pose. do you have the animations?[/QUOTE] Of course. Do you need all the .smd files?
[QUOTE=Turtle95;45857781]Of course. Do you need all the .smd files?[/QUOTE] you need all the smd files that decompile. you decompiling with crowbar?
[QUOTE=Stiffy360;45858409]you need all the smd files that decompile. you decompiling with crowbar?[/QUOTE] I decompiled the c_grenade.mdl with crowbar, and edited the .qc to fit only the animations I really needed (VM_DRAW, VM_THROW, VM_DEPLOY, and the adjustment animations that came with the decompiled files).
Sorry, you need to Log In to post a reply to this thread.