• Collision Model Placement Error
    5 replies, posted
Can anyone please help me solve this problem i need not describe. Thanks Image [IMG]http://i154.photobucket.com/albums/s249/wracc2/CollisionModelError.jpg[/IMG] QC [code] $modelname "nfchair\nfchair.mdl" $scale 3.00 $cdmaterials "nfchair\" $body "Body" "nfchair\nfchair.smd" $sequence "Idle" "nfchair\nfchair.smd" $keyvalues { "prop_data" { "base" "Metal.Medium" } } $collisionmodel "nfchair\nfchairp.smd" { $concave $mass 50} } [/code] Thanks.
I'm pretty sure it's your pivot acting up. I usually fix this by selecting the object, hitting "Reset Pivot" under the Hierarchy tab and then selecting the mesh via vertices and placing it correctly.
1. make and assign a bone in the reference. 2. make the same bone (name/position/angles) on the physics model. 3. recompile that should fix your problem.
@Fewes, I can reset it but explain the "Select Mesh Via Vertices and Placing it Correctly. @Naelstrom, I'll have a go but i don't know how to do it so i'll have a good educated try. -No i can't work out the bone thing in 3DS Max 2010. -- Edit 2 Thanks Fewes it clicked about what you said. Thanks. -- All fixed now but LOL is that my bump maps going overdrive? XD [url]http://i154.photobucket.com/albums/s249/wracc2/gm_construct0000.jpg[/url]
Select the mesh, go to edit vertices mode, select all vertices and position your model.
Yeh thanks, All sorted now. [img]http://i154.photobucket.com/albums/s249/wracc2/YayforHitboxes.png[/img] [editline]07:56PM[/editline] Update for you, Added a skin. [IMG]http://i154.photobucket.com/albums/s249/wracc2/gm_construct0002.jpg[/IMG]
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