• Compile Throwing Errors sadly :|
    1 replies, posted
[IMG]http://preview.turbosquid.com/Preview/2014/07/08__19_28_45/LM12_7.jpg9b5fed4c-9298-4ea4-9464-3324cd6bb783Original.jpg[/IMG] Hello Facepunch Community! I am Working with a 3d building i found online It has 134,000 Polygons and it exported the SMD file and attempted to compile it, I get This Error: ERROR: too many indices in source: "STEN_RED05.smd" I realize That it has alot of polys but ive seen MDL's with almost 200k polys. Im compiling with CS:S, Now ive herd a newer version of Studiomdl would fix it. - how would i get this? - Would this Fix? Thanks! - Serpent
For any given mesh piece the max possible indice count is 65535. Since vertex indices in source are stored in 2byte (16 bit) integers. What do I do then? Well basically you need to cut up the model into multiple pieces then export those as smd. Then in your qc append each one. If that doesn't work try using sfm's studiomdl or my edited version which lifts those constraints. However be warned it may crash the game if the engine can't handle it.
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